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Thread: THM Nukes

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  1. #1
    Player

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    The casting effects I have after I cast THM spells is going to trigger a migraine... please tell me there's a way to shut them off (on self, after you cast fire, etc, you get a giant flash around you)
    (0)
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  2. #2
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    Quote Originally Posted by Lunae View Post
    The casting effects I have after I cast THM spells is going to trigger a migraine... please tell me there's a way to shut them off (on self, after you cast fire, etc, you get a giant flash around you)
    yes i dont like it either, i think it has to do with combos though

    its extremely obnoxious.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
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    i was really hoping the abolition of AOE toggle would also abolish having to press enter to confirm i really want that nuke.

    its like, if i didnt want that nuke on that target then i wouldnt have selected that target and that nuke lol
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
    Tenshi's Avatar
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    Oct 2011
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    Character
    Ai Goldenheart
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    would also abolish having to press enter to confirm i really want that nuke.
    I bet SE did that on the advice of their legal team.
    (0)

  5. #5
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    Quote Originally Posted by Tenshi View Post
    I bet SE did that on the advice of their legal team.
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #6
    Player
    Tenshi's Avatar
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    Oct 2011
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    Character
    Ai Goldenheart
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    It is totally unnecessary. Sorry! I was being silly. It amused me to think of a legal team giving UI advice to SE about making certain players understood the ramifications of the actions they were about to take.
    (1)

  7. #7
    Player
    Imoen's Avatar
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    Jul 2011
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    Imoen Orunitia
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    Zalera
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    Gladiator Lv 90
    Quote Originally Posted by Dreadnought View Post
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.

    Excuse the haste in which I wrote this I'm due to be somewhere but wanted to respond quickly.
    (7)
    Last edited by Imoen; 12-16-2011 at 01:16 PM.

  8. #8
    Player
    Tenshi's Avatar
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    Ai Goldenheart
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Imoen View Post
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.
    Ahh. I hadn't considered that, as I'm a mouse user.

    Yeesh, that sounds so... dirty.
    (1)

  9. #9
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    Quote Originally Posted by Imoen View Post
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.

    Excuse the haste in which I wrote this I'm due to be somewhere but wanted to respond quickly.
    i dont use a mouse to target.
    i use F keys, the way a game should be played.
    if you used Fkeys correctly you dont need a sub target.
    having to press enter to cast the spell on your target is just as many button pushings as using Fkeys and not having to press enter on your target.
    its also inline with every. other. MMO. on the market and therefor is very much more user friendly for players who have played other MMOs.

    also consider this.
    this game is a single target type of battle system. that lessons your need for sub targeting even more so than any other MMO would need.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #10
    Player

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    Dec 2011
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    2
    Dark Seal + Thundara (Combo) = 1Shot

    At least on Puk's at my level.
    (0)

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