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  1. #461
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Higashikata View Post
    I think there would be just as much if BLU was released like SMN was.
    I think it would be better still though. I mean SMN threads have died down a lot since Ahk Morn and Demi-Bahamut, I personally went from "...this doesn't touch upon the grand summoner image enough" to "yeh okay, that's good - I'd like more but we're going a good direction now! I'm not worried anymore". So if Blue Mage had a meh start but was improved over time I think people would prefer that than no hope at all. Basically, a summoner to complain about is better than no summoner at all - given that the devs have shown that with time they will adjust things to feedback/expansion growth.

    Also in other news the blue mage book looks pretty cool:


    Imo, and I'm not saying it's "just this simple", we see this book here - add a gold trim to some of the spells in the book and put a level notice somewhere on the screen for those gold trim abilities. When you use duty finder (not party finder) you can only use the gold trim abilities, which will be balanced / have a variant around current game content. Management between the bars and gear I've seen suggested through jobstone (flip the stone, or on/off) would help keep it simpler for players.

    Then not let players join content when they don't have gold trim abilities for the rank of content they're attempting to join (don't need them all, only the gold trim ones that you could use in the content you want to participate in).

    This would make Blue Mage quite special in that they get a side solo content, uber spells (outside of duty finder), and end game ability but I'd still prefer that over not ever seeing blue mage in current content. Just my imo...

    Not saying I wont enjoy what SE plans, the book and circus look cool at least but I will always be sad you can't main blue mage if it stays that way.
    (10)
    Last edited by Shougun; 12-14-2018 at 02:08 AM.

  2. #462
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Melichoir View Post
    We need more "Lets wait and see" here.
    I'll try to explain the disappointment using an example.

    Viera has been a highly requested race for quite some time now and has been officially teased. Now let's imagine that, at the next Fanfest, we get a full trailer dedicated to Viera with the words "New Race" plastered across the screen. Everybody cheers, then SE tells us that Viera is a new beastmen race that isn't available for character creation. Oh, but this time, when participating in beastmen daily quests, you get to temporarily play as a Viera. Will this news please fans who have been wanting Viera for years? I can't definitely say yes or no, but I'm willing to bet that the majority would not be pleased.

    Now let's take this above example and tell those upset fans, "let's wait and see." The beastmen quests could be fun with plenty of lore to enjoy, after all. And players do get to play as a Viera which is what they've wanted, despite being limited to side content. Yes, some players will be perfectly content with this implantation of Viera. And maybe those who are initially upset will grow to like it too.

    But now to practice empathy skills. It is clear that there are fans who are upset about this implantation of Viera. Why are they upset? It is because they can't play as a Viera in other content, such as endgame or the main story? "But you can just play that content as a different race," some might say. For those who have wanted Viera for years, is that really the answer they want to hear?

    I really hope that my point is coming across. At the end of the day, for a lot of fans, it really doesn't matter if Blue Mage or Masked Carnival are fun additions to the game. People are upset because Blue Mage hasn't been given equal treatment. No amount of "wait and see" will dispute that fact.
    (15)

  3. #463
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by AxlStream View Post
    Can't be a bigger disappointment than Eureka.
    Famous last words right there

    Quote Originally Posted by SoleilAlphi View Post
    You can't know it's a garbage fire because you have not tried it
    We know that at launch, it will be locked to level 50, banned from duty-finder, and not meant for group play. And Yoshi-P has said enough to make it seem like that's not going to change any time soon. Which is what people are complaining about. If you pay attention, most people aren't bashing the Masked Carnival beyond a trial at the end of a battle fishing log. They don't not-want it so much as not want only that.
    But don't anyone here let any of that confuse you and go right ahead with what you were saying.

    Grow up seriously.
    If the post really is that bad you can block, report, or just ignore. If the debate has reached the point of stagnation where neither side is going to budge, saying things again only this time meaner and pointing angry fingers isn't going to help, it's only going to get this thread closed (which I'm not saying isn't what some folks are gunning for at this point, mind)
    (14)
    Last edited by BillyKaplan; 12-14-2018 at 02:38 AM.

  4. #464
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Ah yes, poetics and hunt seals. Truly a breath of fresh air.
    (8)

  5. #465
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Geeze, hard to decide which BLU thread to comment in, but I guess I'll settle for this one since it seems to be the largest active one and I've already posted in here once before.

    First of all, I consider myself tenuously of the "Wait-and-see" opinion; but that doesn't mean I agree with or even exactly approve of their current direction with BLU as a "limited job." I too was looking forward to being able to play BLU in a way where you can call it "your main job" for content eventually in the future, so it being "limited" is a disappointing turn for me. I will definitely play it/try it when it's available, and like us all, will be able to come up with a more informed opinion then- but what little we do currently know and the devs have deigned to reveal about it do not paint a reassuring picture for many of us. I want it to "succeed" and perhaps foolishly hold on to the hope that the devs will put more than a modicum of effort into balancing it for content outside of "PF-pal-around-with-your-friends-and-the-level-capped-barren-world-outside-of-instances."

    I also believe that people have every right to share their dissatisfaction with the job's current perceived direction (just as people can be content/happy/haughty about it). The devs obviously won't change their course for it's release, but it's even slightly possible negative feedback will affect what they do with it afterwards. While not nearly as overwhelming as say, the ill-fated Alliance Raid Loot change feedback, you'd be deluding yourself if you think those not pleased with the current direction for BLU is a "vocal minority;" those for/against are nearly polarized.

    Aside from me being disappointed that there's even a chance that BLU may never "be allowed" in DF/current content due to that "Limited Job" label, I also don't think the dev's track record of "side-content" gives me any reassurance about how proactive they are going to be about keeping BLU relevant/ updating the Carnival. It seems like majority of what they release outside of their "raids and trials, memorize then beat! Farm it, forget it, two patches later: repeat! */cheerleader jump*" formula usually ends up falling-flat, and even if it doesn't, they let it stagnate once it's been siphoned of it's initial carrot(s). This has become such commonplace for majority of their side-content that it's no wonder why so many people seeing BLU being delegated to a side-activity (let's not kid ourselves, that's what it currently sounds like on release) as a red flag.

    Also, in light of how RNG-happy the devs have been recently (Pagos, Pyros, etc.), I am even more apprehensive about any and all RNG-based spell-learning. I do admit, making the spells 100% guaranteed learned upon seeing is rather dull, but I also find the other end of the spectrum to be far worse. Worse still if you need to convince non-BLU peeps to slog through 15+ runs of the same primal (or dungeon!) because RNG aint your friend that day. Oh, and can you imagine if they decide to make some of the spells on release come from the level 50 hunt mobs? Though, I admit, these may be unfounded paranoia on my part (and are actually easily circumvented), but due to some of the questionable ways that they created their time-sinks, I do not put it past them to gate people's progress this way.

    tldr; I will "wait-and-see," but not only does the dev's track record (or lack thereof) of designing enjoyable, side-content that sees meaningful upkeep make me suspicious of how earnest this "project" will be, but things like the possibility of RNG-based spell-learning being a frustrating gating mechanism, like Eureka's. People have a right to be disappointed and doubtful of it's implementation.
    (10)

  6. #466
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    ill put it this way, in absolutely no way can learning spells in 14 be anywhere near as painful as it is TO THIS DAY in 11 (*cough* lvling magic through pollen spam *cough*), i literally spent 18 hours trying to learn sandspin in 11 and thats 1 entry level blue mage spell from a stationary mob so i couldnt even kite the enemy into more mobs to get more chances, mobs in 14 actually USE their abilities fairly regularly so even a 1% chance of learning youd get plenty of chances to see that spell in a short time
    (0)
    Last edited by Astarotha; 12-14-2018 at 08:20 AM.

  7. #467
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Astarotha View Post
    ill put it this way, in absolutely no way can learning spells in 14 be anywhere near as painful as it is TO THIS DAY in 11 (*cough* lvling magic through pollen spam *cough*), i literally spent 18 hours trying to learn sandspin in 11 and thats 1 entry level blue mage spell from a stationary mob so i couldnt even kite the enemy into more mobs to get more chances, mobs in 14 actually USE their abilities fairly regularly so even a 1% chance of learning youd get plenty of chances to see that spell in a short time
    It could be the same. You're right that we won't have to get the mob to 20% HP and then for it to get TP and hope it uses the move but if the chance to learn on 14 is low enough it could feel very similar.
    (3)

  8. #468
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MrKimper View Post
    Ah yes, poetics and hunt seals. Truly a breath of fresh air.
    There was a part of me that was hoping for something more . . . substantial. A unique mount, a title, maybe even some glamour options? I have no use for poetics and outdated seals. In fact I'm struggling to remember the last time I have needed them it's been . . . months? I think the mount speed boost were added in 4.0, right?
    (2)

  9. #469
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mholito View Post
    The "I don't like this thing, so you shouldn't like it either" attitude isn't any better though. Any shred of positivity towards the planned implementation of BLU is nearly instantly swamped in responses telling them how bad it is, and why they shouldn't like it.
    The difference is that for those who like how Blue Mage is being implemented soon, well...good? It's going to be. Nice! You got it. For those who are upset, voicing the concerns and trying to address the issues implies a small hope of maybe creating some positive changes in the future, or even divert some of the more contentious aspects before release.
    Limited job Blue Mage fans getting their thing denies people who wanted a full job Blue Mage, but getting a more full job Blue Mage does not deny people who wanted this limited stuff on the side.
    (7)

  10. #470
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    405
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    On one hand: Finally! A way to earn Allied seals outside of hunting! Maybe I'll get those speed boosts and glams!

    On the other: "Job" still locked to 50, still locked out of all the content I do normally.

    Conclusion: Eh I'll level one, but I really hope they change it later, SE can make both group of players happy here for once, it'll just take a bit of extra work.
    (5)

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