It is by definition not a class or a job however, what you don't seem to understand is that it's not about BLU not being different or BLU not being good. BLU is inherently gimped from the start and gated off (Not just not allowed to duty finder for) but GATED off from content that EVERY OTHER JOB CAN DO, and this is the primary issue with it, it is in every sense of the word, not a job but content.
Why are we now designating jobs as content and gating them off from the rest of the game? this is wrong, Job's are the main way that you interact with story quest, dungeons, raids, alliance raids, hunts, questing. They are the vehicle by which we are able to actually play this game, and this includes disciples of hand and land.
I do not believe that ANY job should be sacrificed ONLY to be content.
"How do you know it'll always be limited"
They've stated that BLU is NOT balanced for raids and they would NOT want it in current content as it would make them not fun. This isn't speculation, this is out of Yoshi P's mouth from the keynote.
"Why is this a problem? when they'll be raising the level cap"
Because of the before said reasons, even if they'll be raising the level cap, they SPECIFICALLY said that they would raise it leading up to 5.0 and "throughout" the 5.0 patches, they never stated that it would be raised to level cap, not even once.
This isn't about it just not being what we wanted, this is about it just not being a job, at all or even NEW content, it has been described and even compared to atma farming. They've advertised that a glut of the enjoyment from the job is how long it will take to learn skills AND the carnival.
At least Eureka was new content, at least logos actions and the magi board were attempts to try something new and different. BLU is just eureka outside of Eureka with no benefits to the rest of the game it is literally gated away from everything else and from what we know in no way benefits or encourages anyone that plays current content(At least 5 or 6 months old).



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