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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    727
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Seraphor View Post
    The tank should have no issues holding enmity in a boss fight. So long as they start in tank stance and use a few enmity combos, with the odd top up, there should be no trouble whatsoever. There's nothing wrong with a tank doing this in most dungeons, their damage isn't a crucial factor like endgame raids.

    Pulling mob packs however is quick, and depending on enemy placement you don't always have enough time to use all your enmity skills before they disperse and then you're playing a game of cat and mouse chasing them around. That's when you want your DPS to use their enmity cooldowns.
    I suppose that's one way of looking at it, although if you do end up having to use Diversion, etc, on a pack of mobs it might not be off cooldown for the next pack. Positioning and dispersing mobs shouldn't be an issue if the DPS wait for the tank to establish aggro on everything.

    Quote Originally Posted by Canadane View Post
    Between pulls? If it's just dungeon mobs, the tanks likely going to stay in tank stance anyway. If it's a boss, skills are reset on death. If you're farming wins on a primal or savage or something, the tank shouldn't require much assistance for enmity by the end, so usually timers aren't a consideration there either.
    I was referring to dungeon mobs yeah. Ideally tank stance should be enough but I have found myself in situations where I had to use enmity reductions to keep mobs on the tank. Gear will play a part in this, so it might not be the tank's "fault", but if the DPS are consistently able to gain on the tank on the enmity list then cooldowns won't comeback fast enough to be used for every dungeon pull.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by PyurBlue View Post
    I was referring to dungeon mobs yeah. Ideally tank stance should be enough but I have found myself in situations where I had to use enmity reductions to keep mobs on the tank. Gear will play a part in this, so it might not be the tank's "fault", but if the DPS are consistently able to gain on the tank on the enmity list then cooldowns won't comeback fast enough to be used for every dungeon pull.
    Yes it'll generally be gear that plays the biggest part in it, which is why my post started with that.

    Quote Originally Posted by Canadane View Post
    For dungeons, once sufficiently geared,

    You can hand wave away anything when people are still learning. It's once you're at level cap, once you're at ilvl cap, you gotta maintain some expectations.
    (1)

    http://king.canadane.com