Quote Originally Posted by Selova View Post
I honestly think that people need to break from this mentality of a "Pure Tank", you're severely gimping yourself otherwise.
I'm surprised people still asking for or thinking that "Pure Tank" is what they want when MMOs have been steering away from them since mid-2000s in games like Aion or Tera where tanks have the potential to burst harder than DPS, especially for PvP purposes. Because even though I did play the "Pure turtle and no damage" tanks of FFXI and Vanilla WoW, I preferred ones that could dish out damage in return. And let's face it, tanking is considered a "boring" role because it doesn't deal out damage and solo play "took too long".

On topic...

Think of tank stance as a tool that you can temporary go into to benefit from the "bonuses" it gives, but minimize its up-time because of the penalties they impose. Be it the pure increase in effective health or the access to some tank-stance exclusive abilities such as Inner Beast for added mitigation and healing, equilibrium for healing or even good ol' Blood Price to get a free 20 Blood Gauge during downtime. Granted the MP cost is made up for in other means.