No one ever said it was the climax, which is why the one solution that can answer all criteria is turning it into a solo instance. Remove the need for other players who couldn't care less about the story, and only want their tomes.
Oh look! Someone with actual SENSE in this silly thread. You people can't have your cake and eat it too. If you want the rewards for this content, then pay the price. If the price is too high don't run the content. I personally haven't run that roulette for myself in months, though I run it for new friends all the time. The EXP and tomes it hands out are VERY generous, when I need to level a class, it's a no brainer to run this content. Plus, it's nothing for me to be looking up some raid guides or even read these very forums while the scenes are up.Sure, Praetorium can take an hour, but that just means you don't queue for it unless you have an hour available to spend on it. That's simple enough. The cutscenes ARE still skippable by just skipping the entire run. Your first run through while on the story is the only time you actually need to do either of these dungeons. You never have to do them again if you don't want to spend an hour doing so.
I do agree the current solution is far from perfect, but it's still a huge improvement from how they ran before, when the scenes could be skipped. Now it's being run by people who want to see the story, who like the slower pace that it forces on the run, or at least are willing to accept that that's a fair trade for the rewards it offers. If you don't fit into any of those categories, then just don't run it. Of course, the speed runners will gripe that that means there are a whole 2 dungeons out of 63 that aren't geared towards them, but maybe the players who like slower story geared dungeons can have a couple of the most story centric ones in the game if the speed runners have the other 61 of them. You really don't need for everything in the game to be set at breakneck speed all the time.
The entitlement in this place is mind boggling, I tell you what!
Good thing its on its own roulette option entirely then, so you dont have to play it if you don't want to.For those who are interested in the story, they're actually incredibly well designed instances when run in full (as we're doing now). They're full of cutscenes because there's a story based reason for everything you encounter and everything you're supposed to do. It makes everything more meaningful when you're actually doing it all together.
What makes them horribly designed is that the Roulette system, which is itself designed just to ensure plenty of people keep taking part, is drawing in players who don't want to run them that way. They're simultaneously dependent on roulette to bring in enough people, but incompatible with the way a lot of roulette players want to run everything. It's that juxtaposition of story climax and roulette that creates issues, not the climax itself.
Edit: Mentor Roulette? Isn't that for helping newbies?
Last edited by Seraphor; 11-30-2018 at 05:27 AM.
Not entirely, because they're also on mentor roulette, which a lot of people here seem to like overlooking.
I'd think that those dungeons would be one of the better things you could roll in mentor roulette. Better that than trying to teach people Titan EX or Mog EX synced
I agree with that, I'll take Praetorium and CM anyday over getting a sync'd Ex Trial in Mentor Roulette. Praetorium is an hour of casual content you can't possibly fail. Ex Trial you're likely to spend the full 60 min (if the party doesn't abandon) wiping over and over again.
It'd be nice if they took the current squad dungeon AI content and extended it to these two dungeons. There's a few mechanics that are a bit special (like the prae mount segment) that might require special development, but I think a good solution here would just to have an NPC for these quests that says "gather some friends to attack the fort when ready, or we can send you in with this squad of 7 people we have on standby", so that newbies don't have to be screwed by these two dungeons' roulette conditions. Then they could also add it as another squad dungeon in the list for people who have a balanced squad they could run it with.
Only issue there would be people following up with "but then what about other MSQ dungeons?", but these are definitely the ones that would benefit most from the change.
They're really not. It's probably the most inefficient way of leveling in the game outside of trying to grind on regular overworld mobs. And the tomes are useless unless you're doing relics.
It's cool you don't mind watching all the cutscenes, but let's not pretend it's actually worth running.
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