You act as if they're the majority.
Players playing through the MSQ for the first time want to see the story. If they didnt they'd buy a jump potion.
Not necessarily. A jump potion costs $18 or $25. And an additional $25 for a level boost unless you actually hate yourself enough to grind for hours upon hours in PotD.
Like said before me, those things cost a small fortune and should not be considered a valid option. And there are those who care about the story, but would like not to have the pace dictated to them. They're not going to spend all that money and lose all the story that comes after in ARR just because of two horribly designed instances.
This isn't a valid solution either, and SE should continue to brainstorm how to change it. And no, throwing even more awards into MSQ roulette isn't the solution because all that does is make people find ways to get around the restrictions.
Last edited by BillyKaplan; 11-29-2018 at 11:41 PM.
Not really. In most of my runs of the roulette after it's rewards were buffed, I've met maybe two people who were actually interested in the story. The rest were right there in chat, complaining with the rest of us while Nero whined about his not-boyfriend or Gaius kept us hostage on the elevator to hell. Mind any evidence either way is anecdotal at best as there's no way to measure how people feel about seeing the story, positive or otherwise. However saying the people wanting to see the story is in the majority is just as baseless as saying they're in the minority when all we have is personal experience to base it off of.
Frankly speaking these dungeons need to be made into a solo player instance with either the new Trust system, or a modified squadron. I'd miss the nice EXP boost now, but I very much doubt listening to people bitch in chat is helping the 'experience' of the dungeons either. Nor the fact that none of these dungeons have been run the 'proper' way since they were introduced because of how badly designed they were. Especially now with everyone being level sync'd in better gear and the fights literally hitting like wet tissue paper.
Last edited by Enla; 11-30-2018 at 02:58 AM.
Where does the "not forcing everyone who has finished this content to sit staring at long, slow-playing cutscenes" part come in? As far as I can see, the change to those who view the dungeons that way would be to go from not running them because you don't like them to not running them because they don't exist (at least not as repeatable dungeons). I don't see any real change there.Still refuse to run these dungeons. Will continue refusing to until the change is reverted.
Though honestly, what they need to do is just convert it to an epic-scale solo instance. Given the Trust system incoming in 5.0, I am very much hoping this is their plan for it in the end. It'd save the experience for new players while also not forcing everyone who has finished this content to sit staring at long, slow-playing cutscenes instead of playing the actual game.
Whereas to those of us who do like them as they currently are, the change would be to go from running them the way we like to not running them because they don't exist. The people who would see a real difference is those who would be losing out on something we want to be doing.
If the solo instances were repeatable the way dungeons are (though no current solo instances are) that would help some of us who want to run them to re-watch the story climax (which is pretty epic now that we can do it in full). But it would still disappoint those who like the current MSQ roulette for its nice rewards. Roulettes exist to ensure parties can form. They don't apply to solo instances. So even turning these two dungeons into repeatable solo instances would mean the MSQ roulette would be eliminated from the game, and its rewards would go with it.
Good news, they're introducing New Game+! Now you can experience the story as many times as you want!Whereas to those of us who do like them as they currently are, the change would be to go from running them the way we like to not running them because they don't exist. The people who would see a real difference is those who would be losing out on something we want to be doing.
Then it becomes their problem, not anyone else's. The current "solution" makes it everyone's problem, with the only workaround being the manual d/c trick or simply not running the content. That's not even a solution, it's a non-solution. A few people were inconvenienced, so let's inconvenience everybody in a different way to make it fair!Your solution wouldnt work. People arent going to use PF for MSQ.
Also, I've used the PF for Praetorium just fine in the past (before this forced cutscene crap started) when I had someone who actually wanted to experience it properly. Really the only thing that was lacking is that the game does not tell new players that the DF will ruin the experience, so they are unprepared for the speedrunning, cutscene-chaining shite show that usually results.
If the game would simply stop suggesting in the quest log "use the DF to complete X" even for things that it really should not be recommending the DF for (extreme primals come to mind), a lot of these such shite shows could be avoided, not just in CM/Prae but also in more "difficult" content that the Doody Finder isn't really suited to handle.
Last edited by Fynlar; 11-30-2018 at 05:03 AM.
For those who are interested in the story, they're actually incredibly well designed instances when run in full (as we're doing now). They're full of cutscenes because there's a story based reason for everything you encounter and everything you're supposed to do. It makes everything more meaningful when you're actually doing it all together.
What makes them horribly designed is that the Roulette system, which is itself designed just to ensure plenty of people keep taking part, is drawing in players who don't want to run them that way. They're simultaneously dependent on roulette to bring in enough people, but incompatible with the way a lot of roulette players want to run everything. It's that juxtaposition of story climax and roulette that creates issues, not the climax itself.
It's not only anecdotal, but really biased sampling as well. While those interested in the story are busy watching the story, you're standing on the sidelines chatting with whoever else is trying to kill time to avoid watching the story. Of course you're going to encounter people who don't want to watch the story that way, since your sampling pretty well excludes anyone with an alternate opinion.Not really. In most of my runs of the roulette after it's rewards were buffed, I've met maybe two people who were actually interested in the story. The rest were right there in chat, complaining with the rest of us while Nero whined about his not-boyfriend or Gaius kept us hostage on the elevator to hell. Mind any evidence either way is anecdotal at best as there's no way to measure how people feel about seeing the story, positive or otherwise. However saying the people wanting to see the story is in the majority is just as baseless as saying they're in the minority when all we have is personal experience to base it off of.
Watching those cutscenes over and over is a small price to pay for 50 easy Genesis tokens a night after I get home from work. They actually help me unwind a little bit before I jump into roulettes that require conscious thought on my part.![]()
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