
Originally Posted by
LineageRazor
Well, setting aside the VERY VALID argument that watching the cutscenes in the inn is a VERY different experience then seeing them in context, there's the problem that EVEN IF players are willing to skip the cutscenes, they still have to deal with the blackscreen loading before they're able to skip. That might not seem like a lot of time, but for folks who've already run the dungeon and can autoskip, it's plenty of time to progress through the dungeon to ANOTHER cutscene, forcing the poor newbie to once again wait for the blackscreen to load before they can skip the scene. This is particularly notable in the Praetorium, where the cutscenes are more densely packed.
I'm not fond of the solution that SE came up with, particularly since folks are forced to watch the cutscene even if every single party member has already done the dungeon. It was certainly the case, though, that newbies were doomed to a bewildering and nonsensical dungeon run under the old system, constantly falling behind while frantically mashing skip on their cutscenes, missing out on boss fights, seeing people clicking on things and having no clue WHY! It was a wretched way to cap the very first storyline of the game. Not a great way to impress new players and entice them to continue playing. From a business perspective, it was probably a good move, but I'm certain there must be a better way.