Page 20 of 43 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 424
  1. #191
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    The other big downfall of the "just watch it at the inn afterwards" mindset is that not only do you get those cutscenes in a disjointed way and without the context or battles between them, it messes with the post-dungeon experience as well.

    When you exit the dungeon after your story clear, you go straight into the ending cutscenes - celebrating an event that you just missed out on 90% of because "you can just watch it later". And the credits roll, which should come with a feeling that you've reached the end of the story - but instead it's the equivalent of fast-forwarding over the climax of the movie, watching the credits, and then winding back to watch the parts you skipped. Who would ever do that?

    And after the credits? You return to the Waking Sands and are greeted by all your friends. It's not a cutscene, it's live gameplay. There's no way to go back and revisit this scene where everyone is celebrating your accomplishments that you didn't properly experience yet.


    Quote Originally Posted by Fynlar View Post
    Sure it is. Groups did that all the time. You don't need the whole party to complete the dungeon; due to lack of item level cap you barely even need a light party's worth of people to do it.
    And then you're back to the problem that the cutscene-watching newcomer gets no experience of the actual dungeon beyond empty corridors. The cutscenes and the fights together make up the climax of the story.

    It also means that people get left behind and incredibly lost in those non-linear dungeons.

    I made a job of waiting behind just to make sure newbies weren't left alone - once I'd actually learned the route, which took a while.

    I'm glad that can't happen any more.
    (7)

  2. #192
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fynlar View Post
    Sure it is. Groups did that all the time. You don't need the whole party to complete the dungeon; due to lack of item level cap you barely even need a light party's worth of people to do it.
    This didnt work for newcomers.
    Not only did you not get to experience any of the actual dungeon, but you'd actually miss cutscenes because the next one would trigger before the last one finished, and be skipped entirely.
    This means you'd only see every other cutscene, and when replaying the cutscenes they'd be out of order because you unlocked them out of order.
    (2)

  3. #193
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    And then you're back to the problem that the cutscene-watching newcomer gets no experience of the actual dungeon beyond empty corridors. The cutscenes and the fights together make up the climax of the story.
    Then PF it saying you want a group that doesn't rush it.

    Bottom line is, when you have content this old and this easy, people in DF will wanna rush it. If they can't, they just won't run it anymore. These two dungeons are hardly the only things in the DF where this happens; they're just the most cutscene-laden ones.

    A lot of stuff about old content goes ignored and unexplained nowadays even when new players are obviously present. That's just the nature of being late to the party in a game like this.

    What would have been far more useful and universally acceptable than forcing a restriction upon everyone that does the duty (even if the new players themselves might not have wanted to watch the cutscenes) would have instead been: give the player a notice when Castrum/Prae are unlocked stating that the dungeons are cutscene/storyline intensive (you know, like how the game will later outright warn you to take a piss and get some popcorn when you reach That Scene in 2.55) and that if you want to properly experience the storyline as originally intended, to recommend utilizing the Party Finder (something which the game doesn't advertise and teach about nearly as enough as it should) to find a group of like-minded individuals that will let you do just that.

    The "solution" we got sucks, plain and simple. Not even all the new players appreciate it.
    (2)
    Last edited by Fynlar; 11-29-2018 at 08:26 PM.

  4. #194
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fynlar View Post
    The "solution" we got sucks, plain and simple. Not even all the new players appreciate it.
    But it is the best solution.
    Of you dont want to run it then dont.
    If you're a new player, you only have to run it once.
    There's still enough people playing it that queue times are reasonable, and some people see it as a good excuse to afk while they get free exp.
    (5)

  5. #195
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    But it is the best solution.
    Any "solution" that forces cutscenes down the throats of everyone running the content is never the best solution, so no, I wholeheartedly disagree there.

    I proposed what I feel is a far better solution, and I didn't even have to think hard for that one. What's the dev team's excuse?

    and some people see it as a good excuse to afk while they get free exp.
    What a gripping, riveting gameplay experience. Definite "best solution" material, right there.
    (3)

  6. #196
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Seraphor View Post
    But it is the best solution.
    Solo instances are better :"3 They're just more than a bandaid solution so the earliest we'll see something of this caliber if at all is 5.0

    If you're a new player, you only have to run it once.
    You're ignoring all the first timers who hate this change and therefore this experience, which should've been the highlight of the ARR play-through, is nothing but torture even for them. A change hated by its target demographic, truly a "best solution"
    (1)

  7. #197
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I'm so dumb I keep doing these but take my 70 to them every time.
    (1)
    WHM | RDM | DNC

  8. #198
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Still refuse to run these dungeons. Will continue refusing to until the change is reverted.

    Though honestly, what they need to do is just convert it to an epic-scale solo instance. Given the Trust system incoming in 5.0, I am very much hoping this is their plan for it in the end. It'd save the experience for new players while also not forcing everyone who has finished this content to sit staring at long, slow-playing cutscenes instead of playing the actual game.
    (2)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  9. #199
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Return the ability to skip but with some restrictions.

    1. Players watching cutscenes cannot be vote kicked

    2. Bosses cannot be engaged while a player is watching a cutscene and for 30 seconds after the cutscene ends. The 30 seconds is too give the player time to catch up, if the player has not rejoined the group when the 30 seconds end..the group can engage the boss.

    3. If the player is present when the cut scene ends. The boss can be engaged anytime. Present as the player is in the boss area!!
    You do realize these restrictions doesn't exclude them being kicked after the cut scenes concludes, yes? In fact, you literally provided a thirty second window for them to be kicked.
    (1)

  10. #200
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fynlar View Post
    Any "solution" that forces cutscenes down the throats of everyone running the content is never the best solution, so no, I wholeheartedly disagree there.

    I proposed what I feel is a far better solution, and I didn't even have to think hard for that one. What's the dev team's excuse?
    Your solution wouldnt work. People arent going to use PF for MSQ.
    (0)

Page 20 of 43 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast