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  1. #11
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    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Sephrick View Post
    Actually I've been level-headed about it. It wasn't until people tried to make it sound like I was throwing a fit that I got a little more unnerved.

    It's one thing to discuss ones own perspective. It's another to make useless post that is nothing more than "stfu crybaby lulz who cares."

    And I am just discussing facts. Months ago, SE said this issue wouldn't come up. But it has.

    This thread has rendered many great suggestions to remedy the situation without making all GC items the same with a different coat of paint.

    Had I known what items Ul'dah was getting in 1.20, I'd have chosen Immortal Flames. But we were reassured it wouldn't matter.

    The main theme of SE MMOs is that with one character, you can do everything. I like the idea that's akin to XI's conquest points. Allow us to spend double seals to get the items from other GCs as long as we're the proper rank in our own.

    You realize you have a 7 page thread going, one of many i see on the front page, because you cant "have the most stats for a crafter possible"

    A system where 5 more +craft isn't going to make any noticeable difference when your crafting jobs are all level 50 and HQ is just 1 level....

    Or 40 more Block on your shield isn't going to make you less of a tank then the other guy

    SERIOUSLY do you have nothing better to complain about (facepalm)

    This patch one GC has a few "perceivable" better items then another, and next patch a different one will.

    There is way more things SE needs to concern themselves with then weather or not I can get better crafting pants then you...
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    Last edited by Meatdawg; 12-16-2011 at 05:11 AM. Reason: typos