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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    I'm all for this if it's an expansion of the squadron we currently have. Otherwise I am of the opinion of why do we even need this? I didn't get those guys to 60 so they can sit around four out of seven days in the week like they do now. T_T
    A brand new FFXIV player comes to the game, and somehow gets to level 15, now they're ready to do Sastasha, but don't want to play with other people because
    a) They're shy
    b) They're new
    c) They're bad
    d) They've heard about how toxic some faction of the playerbase is and don't want anything to do with them.

    Regardless of why, Squadrons are not available yet, so something needs to slot into that for players who just want to play the game without involving any real people. Once that person gets a feel for the 2.0 dungeons that players cry in agony of doing anyway, they may actually learn how to play that content as it was designed, and not "the meta demands it" way.

    I've pointed out before where the Squadrons break rules that players can not (eg Medica II at all levels, and are about three times more durable than the player to begin with) and this is more of the same issue. SE's solution to making the Squadrons play content was not to make them less stupid, but to make them more tanky than a fully geared synced player.

    Quote Originally Posted by Alleo View Post

    Also what if they are easily unlocked and are better than the random players? Wouldnt a lot of people just use them to run through dungeons? How would this affect the queues?

    I can understand squadrons for older stuff, especially for DD players. But for new content? Shouldnt there be 100% enough people trying to do it so that they dont need them?
    That is probably the point really. It's a solution to the "toxic player" dilemma where people don't want to queue because they don't want to queue as a specific role, and have only really been carried through content. For those players, they will -never- be good enough for the asinine demands made in the party finder anyway, so why not just give them something that works as a practice. After all, the raiders have been saying all along that Stone Sea Sky is useless. Just what content will Trusts be permitted in?
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    Last edited by KisaiTenshi; 11-21-2018 at 08:40 AM.

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by KisaiTenshi View Post


    That is probably the point really. It's a solution to the "toxic player" dilemma where people don't want to queue because they don't want to queue as a specific role, and have only really been carried through content. For those players, they will -never- be good enough for the asinine demands made in the party finder anyway, so why not just give them something that works as a practice. After all, the raiders have been saying all along that Stone Sea Sky is useless. Just what content will Trusts be permitted in?
    Why just look at the worst case? I do run content with mostly randoms and honestly I barely even saw the example you gave. I mean yes there are some people that have really high standards but most that are annoyed at others are it for a reason. Honestly if you have a healer in lvl 70 content that cant keep people alive even with small pulls and good DDs and tank then there is a problem with the healer and not the rest of the group.

    The question is, are the NPCs even good enough to make up for such a bad player? Because right now if you are bad you often just get carriered through content because its not that hard. A NPC at the same time might not be able to do that. So I am not sure if this really helps bad players. Honestly imo this is more for those that are sick of exactly those bad players thus want a smoother run (if the NPCs can handle all of it) which then means that all the good people might get out of the duty finder thus more bad people are left. One can imagine how those runs will go.

    On the other hands if those NPCs are too good and carry someone really bad through the content then they wont learn a thing.

    It also could be that runs with these NPCs dont give exp or even other rewards like stones. But then I question, why we even need them at all because people would still need to queue for content the normal way if they want to progress their character.
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