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  1. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    To flesh out a little further on the overarching system thing, it could be done sort of like the Doman reconstruction.

    So, going back to ARR when you first join a GC. They come and recruit you, because you're you they give a special area to work on.
    At first it's just empty land, a rough progression might go something like:

    - Add some striking dummies and a stable for your bird.
    - Add some GC vendors in tents.
    - Get a Huntmaster to move in.
    - Get some permanent brick built facilities up.
    - Unlock your squadron and move them in.
    - Unlock using your squad in dungeons.
    - Unlock trust system for story NPCs. (They slot into the list with your squad, with special abilities but less customization because they're story NPCs.)
    - Maybe can build special facilities depending on recruited NPCs. (library for Alphi, bar for Thancred, etc.)

    Overall, just one place and one set of systems for your NPCs and (to a degree) GC stuff.

    Edit: I mean, going crazy, you could stick a house in there too. Let people decorate it all, add housing vendors along with hunt and GC vendors. Make a full little GC themed estate with your recruits and NPC friends visiting from time to time.
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    Last edited by Jandor; 11-20-2018 at 10:19 PM.