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  1. #11
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    Dev time is not unlimited. Look at Eureka people hated it in the previous versions and we lost dungeons because of it. Spending time making a class that needs entirely new content designed purely around it is selfish to the max. Which will have to be continued as the game goes forward in expansions beyond 5.0.

    It is a bit sad that the first thing that comes to your mind with more interesting things with current systems is to rehash everything. Dungeons that arn't just pull all the trash and by the numbers repeat same boss fights that you could set your watch too. 8man raids that are not just gloried trials. Think 8man dungeons. More variation in monster abilities and moves. Moving away from a purely expected incoming damage system. These are just the ones off the top of my head. This is working within the same system to make the game more fun and challenging. Not imposing bad caps and horrific grinds.
    (12)

  2. #12
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by JBee View Post
    .
    All that said, you still haven't played BLU yet...
    People are making suggestions... on what ? 40 minutes of slides and a video ?
    That's why it feels so absurd to me - talking about making something better... when no one has even played it yet...

    YoshiP and the devs do respond to players when they can, but here no one is even giving a chance at their idea...

    I mean, keep being negative to all sort of "new" things, and you'll get what you want raids, and dungeons, and trials, and raids...
    You'll kill your fun yourself (and the game in the end) by being closed to any new concepts or ideas.
    (6)

  3. #13
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Wow !




    so many bad ideas in all that though.........
    see... it's though huh ?

    Quote Originally Posted by Shurrikhan View Post
    Reason 1: We already have reason to believe that the direction is badly flawed.
    Reason 2: Once implemented, designs will not see substantial revision until a year to an expansion later, if ever. If we want to be able to give any meaningful feedback, it has to be now.
    1.It's flawed based on your view. Did you even consider some people were actually hyped at it ? Like people who like playing the solo content part of ffxiv ?
    2.It's capped at 50. And they said it will evolve. It feels like playing a live beta, yea, but if so, wouldn't you want the test period to be long enough so as to really take our time to fine tune the job correctly ? Play it and maybe you'll think : oh that part actually works out pretty well, but that part definitely needs to be changed.

    Quote Originally Posted by Shurrikhan View Post
    You seemed to have somehow missed everything after the first sentence of the post you've quoted. Here, this may reduce the strenuous effort it would otherwise take you to go back a single page and read a post before misconstruing it. If intentional, then at least it may provide a better informed strawman to misdirect.
    Yea like all her ideas were super original...
    Let's check it out idea by idea :
    Dungeons that arn't just pull all the trash and by the numbers repeat same boss fights that you could set your watch too.
    No trash mobs ? lol
    Or you want mobs you need to CC ? lol, you're going to pack it all anyway
    You want labyrinth like dungeons ? Very bad idea, wow tried some and simplified them in the end - it's only for a niche who like exploring - most just want to rush the thing and be done with it
    You want random mechs boss fights ? go play wow - some like ffxiv choregrafied combat style and don't want it to change.

    8man raids that are not just gloried trials.
    Who wants harder content ? everybody raises hands
    Who has cleared A12S ? 5 people raise hands
    YoshiP has clearly understood who was playing what.
    So current content is too ez for you : good.
    Guess what : some people actually find the game hard at times.

    Think 8man dungeons. More variation in monster abilities and moves. Moving away from a purely expected incoming damage system. These are just the ones off the top of my head. This is working within the same system to make the game more fun and challenging. Not imposing bad caps and horrific grinds.
    Yea like all the new mechs, markers, duty action, etc... we get every xpack.

    And you call all that original ideas ?

    Now I will show what is misdirecting :
    Quote Originally Posted by Burningskull View Post
    Sarcasm aside. I don't see how Blu is "Something completely new."
    She's like ignoring the whole rest of the paragraph but w/ever.......
    (7)
    Last edited by Moogly; 11-21-2018 at 11:24 AM.

  4. #14
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Moogly View Post
    All that said, you still haven't played BLU yet...
    People are making suggestions... on what ? 40 minutes of slides and a video ?
    That's why it feels so absurd to me - talking about making something better... when no one has even played it yet...

    YoshiP and the devs do respond to players when they can, but here no one is even giving a chance at their idea...

    I mean, keep being negative to all sort of "new" things, and you'll get what you want raids, and dungeons, and trials, and raids...
    You'll kill your fun yourself (and the game in the end) by being closed to any new concepts or ideas.
    You actually have played Blu. Take your Black Mage out and kill a few open world mobs. Just say to yourself you're casting Bad Breath instead of Flare.
    (12)

  5. #15
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tharnor View Post
    Dev time is not unlimited. Look at Eureka people hated it in the previous versions and we lost dungeons because of it.
    And if we got a dungeon instead of Eureka ?
    "Huuuh what ?!!! another dungeon ? give us something new for god sake..."

    I hope you're starting to get my point ?
    (5)

  6. #16
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Moogly View Post
    All that said, you still haven't played BLU yet...
    People are making suggestions... on what ? 40 minutes of slides and a video ?
    That's why it feels so absurd to me - talking about making something better... when no one has even played it yet...


    YoshiP and the devs do respond to players when they can, but here no one is even giving a chance at their idea...

    I mean, keep being negative to all sort of "new" things, and you'll get what you want raids, and dungeons, and trials, and raids...
    You'll kill your fun yourself (and the game in the end) by being closed to any new concepts or ideas.
    It could be the most awesome op job in the world with free gil and mounts and it would still be a waste as a limited job. Its like getting Porsche and only allowed to drive it on dirt roads. But everyone elses road taxes are used to fund that Porsche so now the rest of us are going to have potholes in the future.
    (8)

  7. #17
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Moogly View Post
    And if we got a dungeon instead of Eureka ?
    "Huuuh what ?!!! another dungeon ? give us something new for god sake..."

    I hope you're starting to get my point ?
    Read the whole post instead of taking one line out of context
    (11)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Moogly View Post
    And if we got a dungeon instead of Eureka ?
    "Huuuh what ?!!! another dungeon ? give us something new for god sake..."

    I hope you're starting to get my point ?
    It is a bit sad that the first thing that comes to your mind with more interesting things with current systems is to rehash everything. Dungeons that arn't just pull all the trash and by the numbers repeat same boss fights that you could set your watch too. 8man raids that are not just gloried trials. Think 8man dungeons. More variation in monster abilities and moves. Moving away from a purely expected incoming damage system. These are just the ones off the top of my head. This is working within the same system to make the game more fun and challenging. Not imposing bad caps and horrific grinds.
    You seemed to have somehow missed everything after the first sentence of the post you've quoted. Here, this may reduce the strenuous effort it would otherwise take you to go back a single page and read a post before misconstruing it. If intentional, then at least it may provide a better informed strawman to misdirect.
    (9)

  9. #19
    Player
    Ceanaorsa's Avatar
    Join Date
    Jan 2015
    Posts
    13
    Character
    Ceana Orsa
    World
    Ragnarok
    Main Class
    Lancer Lv 54
    Quote Originally Posted by Moogly View Post
    *snip*
    People are not complaining about BLU gameplay, people are even happy about the fact he gets skill from ennemies.

    But what people complains, and do suggestion about is not this. it is the fact, the confirmed fact, that the blue mage is not a job, but a side content.
    The fact we cant use it for PvP or raid content.

    Even if the BLU gameplay is the best video game experience of all the time, it wont change anything about this fact...
    (13)

  10. #20
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I think too many conclusions are being drawn.
    Known facts:
    In 4.5 it'll be limited to level 50 to trial the job.
    It'll not be able to use the duty finder.
    It'll be able to queue in premades. Party finder remains an option. They cannot do roulettes, but exp boost elsewhere.
    We know the job will use enemy abilities by learning them from fighting them and have a percentage chance to learn.
    We know it'll start from level 1 with one skill and seen a handful of them.
    We know SE plans to increase the level cap with patches. How that'll work or their reasoning we don't know.
    We do not know how flexibile SE is based on the feedback they get once we play the job.
    We don't know how the job itself will play, how OP it will be of how it works in the "solo play" dynamic or what content is accessible or whether it is enjoyable. We also don't know if it is going to be completely true to how it worked in XI, this much is only inferred from the existing FFXI logic they've used. So we don't know if it something that can tank/heal/DPS. but we do know it'll get ranged magic DPS gear.

    From this we cannot tell if the "cannot use duty finder" aspect will be dire, we don't know how it'll be once people are forced to not rely on it. We could see the Party Finder used more for group content as a result of this and people get used to the idea of using this more in addition to Duty Finder. Of course, it could remain as is and people instinctively go for their duty roulettes.

    From this we cannot tell how the job will play.
    From this we cannot tell how our content will be affected beyond gradual level cap increased and lack of a duty finder. If it's 50 in 4.5, 60 in 5.0, 70 in 5.1 and 80 in 5.2, then we'll have an on content Blue Mage in 5.2. If we're talking mid patches, it could be sooner. If we're talking every other patch, you get the idea. The lack of duty finder is not the end of the world, it makes partying harder, but SE has at least given us too tools and we're not quite back to the old MMO days of shouting for groups. It could be that Blue Mage is tough enough to handle most content on their own and not need a party.
    We cannot tell if limited jobs is an entirely new aspect of game play isolated from the current raid content and as an alternative type of content. We cannot tell if the case that it's going to be good or that it's going to be awful, like many of us found Eureka to be.

    There's too much uncertainty to know that it's going to be awful and conversely that it is going to be amazing. I am not sure why people are losing their minds just yet. At least when its out in a couple of months, we can find out how concerns have been addressed. But I expect in 4.5 it is going to be a taster and the true representation of it will be in 5.0, but at least at 4.5 we can have a better idea either way.
    (11)

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