Technicalities don't change from single player to multiplayer, or even from games to other stuff. An expansion is an expansion no matter what it applies to. An expansion to game or an expansion to your PC have the same effect. It is adding something on top of what you already have, not a replacement of it.
If we'd go your way, every expansion should have been a stand-alone game. WHY build upon an existing game if all you want is that expansion? Why not make that expansion a standalone game then? You should make a thread about FFXIV being abandoned and having Shadowbringers and future expansions be stand-alone games then. No need for skip potions.
Yes, I agree that the amount of content locked behind main story is a bit too much, but then again, a lot of it is locked reasonably due to how it ties into the story. It is a "necessary evil" for an artistic vision given. Cuss at it as much as you want, stomp as you want. This game belongs to Square Enix, not players. As the creators they decided for it to be a story-driven MMO so stuff being tied to main story is only reasonable.
This is something you have no right to complain about, plain and simple. Variety is necessary. There are plenty games for you if all you're interested in is whacking a random mob for no reason but to whack it. Go to one of them. Don't try to turn a game that chose a different path into one of those whack-a-mole games just cause you prefer em.
It's not double dipping if you don't pay for anything twice. When you buy expansion you buy the ability to utilize what is in that expansion when you reach it. NOT instant access to that expansion. Thinking otherwise is ridiculous.
Also, they can provide the game for free too. They can provide the server code for people to make private servers. They can provide instant savage gear to everyone. That is a completely nonsensical argument. They made a product. You either like the product and use it or not like it and not use it, looking for something that you would. Simple as that.
You are entitled to your opinion and you're free to give suggestions. However you are accusing Square Enix for something that is, fundamentally, nothing to be accuse-worthy. It is neither a crime nor even shady. It's not gray area and it's not even unusual. It is simply not trying to break the mold, that's all.
MMORPG stands for "Massive Multiplayer Online Role Playing Game". It is not "Massive Multiplayer Only Role Playing Game". The difference between "online" and "only" is a huge one, because the first one means that many players are logged on at the same time whether or not they interact with each other, while the latter means that many multiplayer are online at the same time INTERACTING with each other. Some of the Battle Royale games nowadays are multiplayer-only. Solo content in MMO games is nothing weird. Lack of multiplayer content would be weird, but it's here and doing well. This game absolutely does meet the needs of being an MMO game.
The story is a solo experience. Yes, it is a pain that it's impossible for most story content to be done with another player. It irked me from the beginning. Then again, that's because the quests are not about "kill a 100 mobs and hope that it will be enough to get 10 copies of a rare drop". The drops are virtually always guaranteed here and the amount of mobs that need to be killed is usually 1-3.
That being said, most of the content is multiplayer experience, with or without solo options. You cannot solo dungeon (only unsynced when you overlevel it, and then you don't get normal drops). There are MMO's where you can solo EVERYTHING on level because the mobs scale to the number of people or the dungeon have a "solo" and "party" versions. Here you are forced to run it in party (though that WILL change with trust system for Shadowbringers, if that system will be done well). There are dungeons, trials, alliance, raids, ultimates, PvP, hunts, treasure maps, Eureka, Diadem, FATE's, deep dungeons. All of these can (and are suggested to be) played with multiple people. SOME of them can be soloed, but even if possible, it's usually very inefficient or excessively difficult. Or requires you to significantly overlevel the content (even then, some content is not feasibly soloable due to instant-kill mechanics). Even crafting can be done "multiplayer style". Several people can work towards gathering and crafting an item by providing various materials. Or one player can level multiple classes and do it solo.
So yes, multiplayer in this game doesn't suffer. It won't suffer either, no matter how many of these things will become "soloable" with Trust or similar mechanics. Because if someone does not want to do multiplayer, they won't do it or will not readily cooperate, making playing with them a pain. Those that do want to socialize will still do.



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