Quote Originally Posted by Blueyes View Post
People say that this opens the door for Beastmaster. Taking the method of learning Blue Magic into account, it's easy to imagine Beastmaster venturing out into the world, taming wild monsters, then calling them into battle when inside an instanced duty. But I have to stop and wonder, why can't that work while allowing the job to participate in end game content? Numbers just have to be scaled so that the job's performance is inline with other jobs of the same role.
Consider this. Beastmaster is just one job, yes? Yes.

If it could have, let's say, 50 monsters under its control. Is it possible to balance all of them? Mathematically yes, it is possible. But do you know how?!

By shoehorning them into specific template like they did with all the jobs now. Ultimately there would be only two or three "beasts" that you can use, with different skins. Just like the move between carbuncle and egi. And even then, they would have two or three skills. They would be neutered into oblivion being only a beastmasters "skin". Personally I don't think that's a good option, really.
If they'd want to do it any other way, it'd be like adding 50 new jobs. It IS possible, but it is unrealistic. The amount of work necessary would far exceed making an entirely new game, let alone any other job. After all, balancing while keeping things "unique" in such a limited environment grows significantly more difficult with every addition to the pool. And you'd ask for dozens of those at once?!


Now, this whole "fiasco" is kind of irksome for the weirdest reasons. Seriously. I think they should just call it "Purple Mage" and be done with it. The people that want a Blue Mage can then keep crying "We want Blue Mage!" instead of "We don't want Blue Mage true to the class if we can't play it like everything else! Delete it!", Square Enix will have a "unique" class for FFXIV and people that care about the Blue Mage's systems will have it. Everyone wins!