I don't see how you can say this. If someone is laid off from work, are they being spoiled to think they're entitled to compensation? If someone gets sick from eating something at a grocery store, are they not entitled to more than just their money back? This isn't being spoiled. I don't peruse these forums that often because I agree, a lot of whining happens about trivial issues. I'm disappointed about blue mage and I don't agree with the direction they're taking it for now, but I know I'll enjoy it when it comes out. That's more of a trivial issue as that's content I have a choice about engaging myself in. I don't think this is a trivial issue. Your suggestion actually entails a fairer chance for people to get back what they're losing. Retiring characters would open up a whole new can of worms, though.
At the very least, the free uncapped transfer should be allowed for all people affected until some time after the Shadowbringers release, not this tiny 2-week period during the move. The game's already entering sleep mode before the next expansion release, and for many people I don't think they'll actually be able to form a confident decision on which poison is the better option while the game's winding down for the next expansion release (4.5 will bring new content, but it won't bring much extra activity to PF, since it's all solo blu/24-man and an ex primal). Give people time to realize that they can't find a Shadowbringers static on Crystal to hop back over to Aether.
Has it been confirmed that personal estates, and FC estates will be reimbursed?
I recall seeing personal estates mentioned, but nowhere did it mention FC estates being reimbursed.
Also who will get reimbursement? The one that initially purchased the plot for the FC? Or the current leader?
wow Tarta
so man
such big
wow
much scarry
Free Companies cannot get any reimbursement other than letting the house plot expire from no activity for 45 days (not entering the house).
And the Master will be the only one who gets Gil and items once the plot expires. Although, its easier to sell the FC with the house to someone else, you can often get more Gil for it so its not really a loss, you maybe even get 9 figures for a large, easy.
Woah step back a second. Balmung is not to blame for the problem. SE is to blame for sticking cash in their pockets for "YEARS" and a terrible server lock system they end. They are responsible for maintaining server stability through population control. They did not have a proper server lock, a system that only tracks how many people are actually logged in was lazy and (insert expletive here). The transfer system that allowed them to pocket extra cash to bypass the great lock system they had. Companies have to take some responsibility. When I am on vacation and in a line to get on a lift the guys don't just say "ahh you paid whats a few extra people shoved in."
This doesn't even take into consideration one of the worst housing designs in any MMO, considering what we all know about MMOs. Worlds sometimes need to be split or merged. The current design never takes that into consideration.
Oh, I don't doubt for a moment this was a cheaper alternative. I just hope the cheap comes out expensive for them.
You don't think WoW's playerbase is just as stubborn, if not more so? Excuse me while I laugh. Funny thing is, SE could have avoided this problem ages ago if they actually closed Balmung but nope, they were happy to take all that transfer money and now want to blame the players for their own greed.
It's one of those things where even if SE did that at the beginning, how long would it take for players to complain that there is no new blood coming to the world, sprouts rarely being seen, FCs unable to recruit etc. Well threads have been made on that several times already in the past so there was always an issue anyway, but to some degree the players who did transfer to Balmung or make alts knew what they were getting in to. I'm not saying SE are faultless, but both them and players contributed to the situation that eventually something like world reallocations was not surprising. It became unsustainable to keep the status quo...
WoW is also older, when WoW was released in 2004, the average CPU was a Pentium 4 around 2.4Ghz, with only a single core. They clearly aren't running on the same hardware since launch, most enterprise customers cycle their hardware at the end of the warranty, so every 3 years or so. That means that WoW's hardware has probably been replaced 5 or 6 times once you include development and alpha/beta tests. FFXIV 2.0's hardware meanwhile likely was the 1.0 hardware at launch, and probably only replaced during the DC move, as it's far cheaper to just send disk images to new hardware than it is to physically move a few tower racks. But who knows what actually happened.
Assuming WoW started with Xeon's from 2004, those has a passmark value of 500 single threaded, as they only had one core. It's also very likely the server software was designed around a single core. Current single-core performance is 5 times 2004, and once you take multicore into account, it's now 30x where it was in 2004.
FFXIV 2010 release puts the CPU's at the Xeon L34xx series, which is twice the power of the 2004 single-core performance, but has 4 cores, so out of the box it's 8 times more powerful than WoW's launch. ARR's launch date was only 2015. For relevancy reasons, nearly everyone who has a computer from 2015 is still using it because the performance gap between a 2015 and a 2018 CPU is not significant, they're only cycled because of end-of-warranty reasons. So it's very likely the FFXIV 2.0 servers are running Xeon E5 v3's. An Intel Xeon E5-1630 v3, single threaded is only 5% more powerful than than Xeon L34xx from 5 years prior, but is still 20x more powerful than WoW's launch servers once you take into the other cores.
So there is nothing to squeeze out of "get better hardware", CPU power has not increased in ways that support this narrative. Unless the developers have implicitly been designing multi-threaded server processes (scripting languages are NOT threaded and not thread-safe, and LUA certainly isn't.) The only hardware that has had leapfrogged in performance is SDD's, and most of that performance gain is from the last 5 years. PCIe NVMe drives outstrip networking performance enough that Yoshi-P's quotes about syncing world states should be utterly meaningless if they are using $10000 drives, but it's doubtful they are when class high end NVMe's can be had for $800 .
Balmung is the problem in NA, SE knew why this server was the problem, and they had an active solution for it, keep it closed, transfers off world only. But it's the DDoS surviability that affects the gateway server, and potentially blocks everyone in the DC from being able to login. Cross-realm duty finder only amplified the problem with it since three servers are problematic high-population (RP and Raids) in Aether, and that likely causes a drain on server resources in a way that they can't rectify except by cutting the DC in half with pushing the unofficial RP servers to the new DC so there's less conflict between them and non-RP players from cross-realm content.
Just put two and two together, move Balmung, Aether's login problems go away. If SE wanted to allow new players on the server while keeping the bots out, they should only allow players who've bought all the expansion packs to create characters on that server, and only allow one character to be created per service account every 30 days. That would reduce the bots to a trickle. On designated "new" player servers remove the requirement for the expansion packs but keep the limit of one character per server every 30 days.
I'm pretty sure SE is going to regret this. There is no reasonable solution that will please everyone short of opening new DC's, with fresh servers. But how would you really fix that? Open a server in Brazil and send the South American players over there? Open a DC in Australia because Aussie internet is horrible for MMO's of all kinds? Open a DC again back in Montreal for the East coast Americans/Canadians? All of these solutions just split the player base, not grow them. I admire the fact that SE wanted everyone to play together, but we're kinda seeing the limits of this show up in a lot of stupid ways that could have been solved by just having smaller DC's in the first place that are 3000 miles apart so nobody has to suffer with 150ms+ latency.
Not sure if you missed my point or ignored it. SE had a problem in 2.X with Balmungs server population. They refused to implement a solution. They then introduced a cash grab that expanded said problem. Then release features and "TWO" (yes two) whole expansions before addressing the problem.
I am not so set off by the situation. But by the cause SE inability or greed, you can pick. They are responsible for maintaining a stable game, this is not arguable in my book. They did not. The reline is what it is. So SE should have to take the same type of responsibility that the creators of 1.0 did. Admit they were wrong and move forward.
Instead I see posts blaming the players. Well if players had their choice we would only have 1 server period. We don't live in that world yet.
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