Fair point...I kind of forgot about them when I head about the combining. PLD to the least degree, DRK and RDM will be affected the most.
And the list of things I forgot about grows. xD
Last edited by Avatre; 11-18-2018 at 06:39 AM.
PLD Clemency is very useful, it can save yourself, your healers & dps, so your team won't wipe.
What? They are? ... Hmm my poor Pally...


Dont think bard will be that affected, the only skill still using mp is foe's and you could just replace that with a fixed time buff instead of using mp. since change mp use is that high no potion or mp recovery is high enough to significantly increase its run tim





Don't really care as long as the re-design means you still effectively can do as much with your char now as before. Primarily affects DRK, PLD and BRD anyway. You don't need TP as an abstract representation of a melee job's ability to carry out actions and, besides, many jobs, like SAM or MNK, weave a lot of aether into their abilities, so I don't think it's even that silly from a lore standpoint - but again abstracted game mechanics don't necessarily need a lore grounding, per se.
When the game's story becomes self-aware:


TP only ever mattered in AoE. You couldn't ever run out of TP against a single target enemy, really. Not when using any class that's actually TP user. Red Mage could run out though.
And together with methods of recovering TP that numerous classes had, that means that TP was a non-issue in any party that knew what they're doing and was not lagging behind on gear.
With this change however there is a question how will weaponskills work. If they will use MP, we run into an issue of them simply running out of juice. That means that failures (aka deaths) will be that far more destructive to the parties chances.
However, there is an alternative. These skills no longer using any resources at all.
Maybe only the AoE skills like Overpower will use MP to still be limited. Maybe not even they will, with the developers embracing the fact that there is nothing wrong with people pulling from wall to wall and melting everything at once with an AoE barrage. Right now it was restricted to well-geared parties, while the poorly geared parties would run out of TP long before the enemies are dead. Especially if some members don't AoE for whatever ridiculous excuse they may have. That causes a huge, unnecessary gap between players that are lucky with party...and those that are unlucky. By removing the cost to weaponskill AoE's that disappears since even one AoE user will be able to speed up the fight noticeably.
Even now, if you properly manage your resources, casters are unlikely to run out of mana. So sustenance is reasonable to expect from non-casters as well, after all. I for one would be very much for this change if that was the case.




TP served next to no purpose in Stormblood outside AoE situations. Even dying you could usually power through without bothering with Invigoration or Tactician. It's less to do with dumbing down and more they simply didn't need two gauges when one does so little.



Millennials and Gen Zs are simpleminded people. There is your reason about why every game is getting streamlined
< Millennial


I keep thinking of Dark souls when they mentioned "consolidating TP and MP". The stamina bar in that game is one way I think it could work. Each action uses a certain amount and other factors affected the regen and length of the bar allowing the player to have more actions within a given limit. It allowed for very inclusive gameplay where one stat or equipment could make the difference between you getting three 2h-GS swing vs two 2h-GS swings before bottoming out. It could work in the same way in FFXIV since the TP bar is essentially a very, very slow version of it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




