Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 41

Thread: Removing TP

Hybrid View

  1. #1
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nestama View Post
    Wouldn't PLD also suffer a little as well? Maybe DRK, too?
    Fair point...I kind of forgot about them when I head about the combining. PLD to the least degree, DRK and RDM will be affected the most.

    Quote Originally Posted by Tsubaki75 View Post
    Not just red mage paladin, dark knight, and bard use both as well.
    And the list of things I forgot about grows. xD
    (1)
    Last edited by Avatre; 11-18-2018 at 06:39 AM.

  2. #2
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Avatre View Post
    Fair point...I kind of forgot about them when I head about the combining. PLD to the least degree, DRK and RDM will be affected the most.



    And the list of things I forgot about grows. xD
    PLD Clemency is very useful, it can save yourself, your healers & dps, so your team won't wipe.
    (2)

  3. #3
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    What? They are? ... Hmm my poor Pally...
    (0)

  4. #4
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Dont think bard will be that affected, the only skill still using mp is foe's and you could just replace that with a fixed time buff instead of using mp. since change mp use is that high no potion or mp recovery is high enough to significantly increase its run tim
    (1)

  5. #5
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Don't really care as long as the re-design means you still effectively can do as much with your char now as before. Primarily affects DRK, PLD and BRD anyway. You don't need TP as an abstract representation of a melee job's ability to carry out actions and, besides, many jobs, like SAM or MNK, weave a lot of aether into their abilities, so I don't think it's even that silly from a lore standpoint - but again abstracted game mechanics don't necessarily need a lore grounding, per se.
    (1)
    When the game's story becomes self-aware:


  6. #6
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    TP only ever mattered in AoE. You couldn't ever run out of TP against a single target enemy, really. Not when using any class that's actually TP user. Red Mage could run out though.

    And together with methods of recovering TP that numerous classes had, that means that TP was a non-issue in any party that knew what they're doing and was not lagging behind on gear.

    With this change however there is a question how will weaponskills work. If they will use MP, we run into an issue of them simply running out of juice. That means that failures (aka deaths) will be that far more destructive to the parties chances.
    However, there is an alternative. These skills no longer using any resources at all.

    Maybe only the AoE skills like Overpower will use MP to still be limited. Maybe not even they will, with the developers embracing the fact that there is nothing wrong with people pulling from wall to wall and melting everything at once with an AoE barrage. Right now it was restricted to well-geared parties, while the poorly geared parties would run out of TP long before the enemies are dead. Especially if some members don't AoE for whatever ridiculous excuse they may have. That causes a huge, unnecessary gap between players that are lucky with party...and those that are unlucky. By removing the cost to weaponskill AoE's that disappears since even one AoE user will be able to speed up the fight noticeably.

    Even now, if you properly manage your resources, casters are unlikely to run out of mana. So sustenance is reasonable to expect from non-casters as well, after all. I for one would be very much for this change if that was the case.
    (1)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    TP served next to no purpose in Stormblood outside AoE situations. Even dying you could usually power through without bothering with Invigoration or Tactician. It's less to do with dumbing down and more they simply didn't need two gauges when one does so little.
    (2)

  8. #8
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Millennials and Gen Zs are simpleminded people. There is your reason about why every game is getting streamlined

    < Millennial
    (0)

  9. #9
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jin- View Post
    Millennials and Gen Zs are simpleminded people. There is your reason about why every game is getting streamlined

    < Millennial
    Then how come my Grandma still can't work her VCR?
    (9)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I keep thinking of Dark souls when they mentioned "consolidating TP and MP". The stamina bar in that game is one way I think it could work. Each action uses a certain amount and other factors affected the regen and length of the bar allowing the player to have more actions within a given limit. It allowed for very inclusive gameplay where one stat or equipment could make the difference between you getting three 2h-GS swing vs two 2h-GS swings before bottoming out. It could work in the same way in FFXIV since the TP bar is essentially a very, very slow version of it.
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast