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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shadygrove View Post
    We have an endgame for DoL and DoH. Its accessed with books.

    Something like the Doman Enclave seems a step sideways, not up.
    I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
    (5)

  2. #2
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    Even with their homogenization, the various classes have differences in how they are played which become more pronounced in harder content.

    The land and hand on the other hand lose consistently more of their identity. Careful Synthesis was a weaver skill, but now the best version of it is gotten by every class. Same with Rapid Synthesis. There is nothing unique gotten by any of these classes in the 60-70 content.

    On top of that, they all work the exact same to exact same concept.

    If they won't be made different through the content, some sort of long-term content, then it does seem pointless to have all of them at once. And that poster suggested that "end-game" being just more recipes that work exactly the same way already is "end-game". Basically they implied that they need no change, nothing new whatsoever.

    Though yes, Fisher is actually different from Miner and Botanist.
    (0)