Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80

    Disciples of Land and Hand in 5.0

    So, they plan for some sort of "end-game" for Land and Hand. The one example given is restoration of Holy See of Ishgard.

    There are two ways that restoration was done in this game.

    The more recent one was with the Doman Enclave where players turned in items for money in a form of "quest"...to a weekly quota. The changes are instanced, meaning that players can have varied progress. That gives every player the possibility of progressing at their own pace and regardless of when they start it. Despite that, these instances allow for multiple people with various progress at once in much the same way as Dravanian Hinterlands work with Alexander.

    In the past (before I begun playing though) there was the restoration of Revenant's Toll and Idyllshire, which I believe involved turning in some items from these classes from the entire player population (but I may be wrong). These changes are permanent and the rebuilding done is lost to everyone that begun playing after it. We only see the end result.

    Which one do you think it will be? Personally I would hope for it to work like the Enclave as far as instanced go, but of course through the use of items obtained by the gathering/crafting classes instead of various junk. The town on its own is perfectly functional as is so there is no story-driver reason to force a restoration on everybody.


    Also, what does that constitute? Apparently Ishgard housing is a possibility. This may suggest that it is, indeed, like Idyllshire and Revenant's Toll though, because it's unlikely they would lock a housing area behind personal instances of land/hand jobs. That being said, the Holy See MAY be an instance, while the housing, since it is a new area entirely, could be simply opened up (and only seen) after some amount of server-wide restoration is done, thus getting the best of both worlds.


    But either case, that's a "done and gone" content. So what kind of end-game can there be for the long-term for these classes? And will the people working on Fisher and its quests stop being sadistic? Will there be more "restorations" lined up to keep this "done and go" content from running dry? How will that farm work and does it mean that maybe there will be instanced housings introduced?

    What are your opinions and hopes?
    (2)

  2. #2
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    We have an endgame for DoL and DoH. Its accessed with books.

    Something like the Doman Enclave seems a step sideways, not up.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shadygrove View Post
    We have an endgame for DoL and DoH. Its accessed with books.

    Something like the Doman Enclave seems a step sideways, not up.
    I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
    (5)

  4. #4
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    (0)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    Even with their homogenization, the various classes have differences in how they are played which become more pronounced in harder content.

    The land and hand on the other hand lose consistently more of their identity. Careful Synthesis was a weaver skill, but now the best version of it is gotten by every class. Same with Rapid Synthesis. There is nothing unique gotten by any of these classes in the 60-70 content.

    On top of that, they all work the exact same to exact same concept.

    If they won't be made different through the content, some sort of long-term content, then it does seem pointless to have all of them at once. And that poster suggested that "end-game" being just more recipes that work exactly the same way already is "end-game". Basically they implied that they need no change, nothing new whatsoever.

    Though yes, Fisher is actually different from Miner and Botanist.
    (0)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shadygrove View Post
    We have an endgame for DoL and DoH. Its accessed with books.
    We have no endgame.

    Savage and Ultimate raids are endgame for DoW/DoM for example. They're difficult, long term goals you progress towards. We don't have that. Rakshasa and Onishi are something you create in HQ with 2 presses of a macro in cheap melds, cheap food and mostly nq mats. Nothing truly challenges a DoH/DoL.
    (4)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Liam_Harper View Post
    We have no endgame.

    Savage and Ultimate raids are endgame for DoW/DoM for example. They're difficult, long term goals you progress towards. We don't have that. Rakshasa and Onishi are something you create in HQ with 2 presses of a macro in cheap melds, cheap food and mostly nq mats. Nothing truly challenges a DoH/DoL.
    I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tint View Post
    I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.
    Can agree on that. Fishing has a decent endgame, although that's resulted in fishing being barely used in any endgame crafts to keep it all accessible.
    (0)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Can agree on that. Fishing has a decent endgame, although that's resulted in fishing being barely used in any endgame crafts to keep it all accessible.
    Wich is a shame, because with spearfishing they have added an accessible way to fish in this expansion. But they have basically abandoned this new feature. We got 2 new fish for spearfishing in the patch cycle, and only 1 of them was actually used for a craft.
    (0)

  10. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Nothing truly challenges a DoH/DoL.
    Because there is nothing to challenge. Crafts can be pre-planned and simulated. You have an endless amount of time to do the actual craft, only thing that can interfere somewhat is RNG.

    You'd have to change the system fundamentally in order to make them challenge the actual player skill.

    The only "challenge" is dumping enough RL time into braindead grinds in to get up to the requirements.
    I'm happy that they lowered that to a reasonable amount in Stormblood, for the first time my cat can craft high end stuff w/o having to grind my face off.
    (0)

Page 1 of 3 1 2 3 LastLast