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  1. #11
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'd go with it being similar to the doman enclave style, but instead of donating trash you have to turn-in items like the custom delivery ones.
    (2)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i will restore ishgard with fish alone!
    (3)

  3. #13
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Echoing it being similar to the Doman Enclave, it will also most likely be instanced, which might also mean that housing in Ishgard won't be a neighborhood/suburb style like it is for other areas, but instead something that your character eventually builds and/or gets rewarded with at a certain point of completion.
    (0)

  4. #14
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Liam_Harper View Post
    We have no endgame.

    Savage and Ultimate raids are endgame for DoW/DoM for example. They're difficult, long term goals you progress towards. We don't have that. Rakshasa and Onishi are something you create in HQ with 2 presses of a macro in cheap melds, cheap food and mostly nq mats. Nothing truly challenges a DoH/DoL.
    I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.
    (0)

  5. #15
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I'd go with the collective effort. Handing in gathered stuff or crafted stuff weekly or monthly would give you scripts, gear or whatever. Then each patch will see a step up in the reconstruction (like Mor Dhona or Idyllshire).
    (0)

  6. #16
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    The last time they promised anything for DoH we got the quest tied to the Ivalice raids where you needed to make, what was it, bacon bread? I was so disappointed...
    I'm imagining a glorified custom deliveries with a more MSQ-related story.
    (2)

  7. #17
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    (0)

  8. #18
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tint View Post
    I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.
    Can agree on that. Fishing has a decent endgame, although that's resulted in fishing being barely used in any endgame crafts to keep it all accessible.
    (0)

  9. #19
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.
    Even with their homogenization, the various classes have differences in how they are played which become more pronounced in harder content.

    The land and hand on the other hand lose consistently more of their identity. Careful Synthesis was a weaver skill, but now the best version of it is gotten by every class. Same with Rapid Synthesis. There is nothing unique gotten by any of these classes in the 60-70 content.

    On top of that, they all work the exact same to exact same concept.

    If they won't be made different through the content, some sort of long-term content, then it does seem pointless to have all of them at once. And that poster suggested that "end-game" being just more recipes that work exactly the same way already is "end-game". Basically they implied that they need no change, nothing new whatsoever.

    Though yes, Fisher is actually different from Miner and Botanist.
    (0)

  10. #20
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Perhaps there is nothing unique for each class in SB. I still wouldnt want all classes rolled into one, it would destroy 90% of the fun of it. Also each class has its story attached to it.
    It would also destroy player interaction where one person buying stuff from another crafter because he doesnt have it leveled.
    Specialists would become useless since there is only one class.
    All of this the fault of people complaining they have to be level all classes to craft effectively.
    (0)

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