I'd go with it being similar to the doman enclave style, but instead of donating trash you have to turn-in items like the custom delivery ones.
I'd go with it being similar to the doman enclave style, but instead of donating trash you have to turn-in items like the custom delivery ones.
i will restore ishgard with fish alone!
Echoing it being similar to the Doman Enclave, it will also most likely be instanced, which might also mean that housing in Ishgard won't be a neighborhood/suburb style like it is for other areas, but instead something that your character eventually builds and/or gets rewarded with at a certain point of completion.
I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.We have no endgame.
Savage and Ultimate raids are endgame for DoW/DoM for example. They're difficult, long term goals you progress towards. We don't have that. Rakshasa and Onishi are something you create in HQ with 2 presses of a macro in cheap melds, cheap food and mostly nq mats. Nothing truly challenges a DoH/DoL.
I'd go with the collective effort. Handing in gathered stuff or crafted stuff weekly or monthly would give you scripts, gear or whatever. Then each patch will see a step up in the reconstruction (like Mor Dhona or Idyllshire).
The last time they promised anything for DoH we got the quest tied to the Ivalice raids where you needed to make, what was it, bacon bread? I was so disappointed...
I'm imagining a glorified custom deliveries with a more MSQ-related story.
In the same way you can argue why have all these combat classes. just boil everything down to 1 tank class, one healer and one dps class.I'm sorry, but "more recipes/gathering items" is in no way more end-game than the middle-game in my opinion. And if we'd do assume it is, then the "end-game" for crafters/gatherers is limited to being gil-making classes. At that point, why even bother having multiple of them in the game?! Just have one "Crafter" and one "Gatherer" class and be done with it.
Can agree on that. Fishing has a decent endgame, although that's resulted in fishing being barely used in any endgame crafts to keep it all accessible.I would say fisher does have an endgame. Catching all the big fish is a challenging long term goal, especially the 12 legenadary fish from ARR and SB are a pain (I am still missing 2 of them >.> ). And then you can try to catch even bigger fish to beat your records. There are also achievments, titles and glamour related items locked behind the big fish. To get the glowing rod in HW you had to catch almost every big fish in the game at that time.
Even with their homogenization, the various classes have differences in how they are played which become more pronounced in harder content.
The land and hand on the other hand lose consistently more of their identity. Careful Synthesis was a weaver skill, but now the best version of it is gotten by every class. Same with Rapid Synthesis. There is nothing unique gotten by any of these classes in the 60-70 content.
On top of that, they all work the exact same to exact same concept.
If they won't be made different through the content, some sort of long-term content, then it does seem pointless to have all of them at once. And that poster suggested that "end-game" being just more recipes that work exactly the same way already is "end-game". Basically they implied that they need no change, nothing new whatsoever.
Though yes, Fisher is actually different from Miner and Botanist.
Perhaps there is nothing unique for each class in SB. I still wouldnt want all classes rolled into one, it would destroy 90% of the fun of it. Also each class has its story attached to it.
It would also destroy player interaction where one person buying stuff from another crafter because he doesnt have it leveled.
Specialists would become useless since there is only one class.
All of this the fault of people complaining they have to be level all classes to craft effectively.
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