The last time they promised anything for DoH we got the quest tied to the Ivalice raids where you needed to make, what was it, bacon bread? I was so disappointed...
I'm imagining a glorified custom deliveries with a more MSQ-related story.
The last time they promised anything for DoH we got the quest tied to the Ivalice raids where you needed to make, what was it, bacon bread? I was so disappointed...
I'm imagining a glorified custom deliveries with a more MSQ-related story.
Perhaps there is nothing unique for each class in SB. I still wouldnt want all classes rolled into one, it would destroy 90% of the fun of it. Also each class has its story attached to it.
It would also destroy player interaction where one person buying stuff from another crafter because he doesnt have it leveled.
Specialists would become useless since there is only one class.
All of this the fault of people complaining they have to be level all classes to craft effectively.
I know. But you severely misunderstand what reason I posted that for. It was not to "suggest" the classes being rolled into one. I wouldn't want that either. It was to emphasize the point that considering the Mastery/Folklore books as "end-game" is suggesting that the classes shouldn't be made more unique in how they play, or at least what they have access to. Something I disagree with.
One way they could be made different is make some sort of instance. Restoration of Holy See is a good opportunity, especially when they stop support for 32-bit Windows. They could give the players an actual ability to influence the look through the choice of what to make.
The knights make a new squad to patrol the town and want the Warrior of Light to help with arming it properly. The Warrior of Light turns in armors and weapons of their choice and can see those patrols with those items equipped henceforth.
Similarly, the poor people from the slums could get new clothes from Weaver in the same manner. There could be some facility built that would use furniture made and chosen by Carpenter.
A restaurant that would serve the dishes made by the Culinarian.
Make it impossible to turn in anything but your own stuff, maybe by making it require Collectibles, and you start making a difference in-game between them. You can only change the world in what respect you can actually commit to.
Of course, this is just a suggestion, and only a rather small thing in the grander scope of things. But right now you don't need any of the crafting classes to do anything at all, really. Except in-dungeon repairs. You can just throw your money at other players. And at-level, that is actually quite often cheaper too if you need a high quality item for job quest or some such.
Basically, I don't want them to be turned into a single class, either practically or metaphorically. That's why I hope for something that will make them genuinely discernible from each other in the game itself.
That is something i can live with, perhaps its time to do away with the general junk of hw and sb and bring back the unique skills of each class, perhaps also do more with specialists again
Craft 5 lumber to turn in
Craft 5 iron ignots to turn in
Tomorrow you can craft 5 other things.
Please look forward to it.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Whatever it might end up being, I'm really excited for profession endgame. They really need it.
I hope that this is a personal activity and not a server wide one. Because if its the latter then people might not be able to contribute to this anymore later because its already done. On the other hand them seemingly locking the housing behind this might hint at it being server wide..or maybe they are locking housing behind this personal activity and it might become the first instanced housing (please let that be true)?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
It would be awesome if we could buy an FC house in this instanced housing too. Although Louisoix isn't a problem world for housing (loads of smalls available and a decent number of mediums too), it'd still be a nice touch for busier realms.I hope that this is a personal activity and not a server wide one. Because if its the latter then people might not be able to contribute to this anymore later because its already done. On the other hand them seemingly locking the housing behind this might hint at it being server wide..or maybe they are locking housing behind this personal activity and it might become the first instanced housing (please let that be true)?
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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