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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Brightamethyst View Post
    That's not what people usually mean when they talk about XI's time commitment. It's more about how everything... took... so... damn... long... YEARs of dynamis and sky and Limbus, waiting hours, or even days for a party, spending hours in said party grinding mobs, waiting for an airship, waiting for the next game day, or JP midnight, or for another 5 people to answer your mission shout... In 2004 I was 22 and had all the free time in the world for that nonsense. Today at 36, not so much.
    Suppose it depends on how you look at it. Content being relevant for years is imo a good thing greater variety in things to do. As a result. Compare to xiv where there's virtually never anything to do because virtually everything is obseleete.

    As for the content though.
    Sky sea znmss. All open world literally as much or as little time as you wanted to spend there.

    Dynamis 90 minutes of your day for some zones. Admittedly some could double that though.

    Limbus rarely took ever took over an hour.

    Einherjar a flat 30 minute maximum time. No extensions or anything.

    Nyzul isle. I think that was a 30 minute maximum as well can't remember.

    Salvage was an hour if i recall.

    So again the time constraints weren't hugely dufferent imo. You could gather together and be done with quite a lot of its content in pretty much the average time it'd take a dps job to queue up and be done with expert roulette.

    The only difference really is content longevity. And content that lasts is way better than content that just doesn't or is practically dead on arrival.
    (1)

  2. #12
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Connor View Post
    This is 14

    im sorry I had to

    Generally agree with what you’re saying, as others have said PotD and Heaven-on-High are can be done with 4 DPS.
    I'm interested in all the possession going on. I like to fill in the blanks for fun. "new baby's car", that toddler be driving already. "Tried the new class's shorts", because there's not enough shorts in this world.

    I want to know where that open world is too. One of the things I want is something more to do in the world, some surprises.
    (0)

  3. #13
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    As was mentioned, the end game of FFXIV is light, but in my opinion, that's actually a good thing. That means this game gives you the time to go do other things wile not losing progression here. You can play other games as they come out, log in a couple nights a week to get a few things done, and stay caught up.

    Granted, that's not for everyone, but based on the feedback from Pagos, I think that's generally what the majority of players want. They don't have the time or some don't have the desire to sink several hours every day into getting things done.

    The things to do, though, really are open. There's extreme trials, you mentioned Omega, but it sounds like you're doing the normal version (since you mentioned running it several times for a chance at a drop) but then there's the savage version of the raids. The end game here really is mostly just about gear progression, so till the next expansion, the aim is to get all the item level 400 gear possible, and to get the best options of that gear. The rest is about getting mounts, glamor, hairstyles, etc.
    (0)

  4. #14
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,399
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Brightamethyst View Post
    That's not what people usually mean when they talk about XI's time commitment. It's more about how everything... took... so... damn... long... YEARs of dynamis and sky and Limbus, waiting hours, or even days for a party, spending hours in said party grinding mobs, waiting for an airship, waiting for the next game day, or JP midnight, or for another 5 people to answer your mission shout... In 2004 I was 22 and had all the free time in the world for that nonsense. Today at 36, not so much.
    It honestly didn't take "years" unless you didn't play often. The LS I led in XI made relics and mythics quite commonly. Yes, it is true they were a time commitment, but they only took "years" if you were super casual. And the only jobs that took days to get a pt on were the least desirable ones like pup, but you could still lvl them solo if you knew what you were doing. I would have to go on private when I was on rdm or brd because I was constantly assailed with pt invites. On less desirable jobs like blu or dnc you could even create your own "burn" pts on them. 6 dncs or pups or blu, could burn thru mobs faster than they could respawn which was crazy exp. There was also MMM which was one of the best ways to get exp pre-aby. You just needed to think outside the 6 man pull-pt box. And it forced me to talk to ppl and I made tons of friends I still have today and allowed me to do more because I had those in-game friends. I literally only say "hello" and "tyfp" in this game. I even just made macros for them so I don't have to type it in each time which is pretty sad for an mmo.

    On the bright side, the long term goals at least were worth working toward since you knew what you were working for was worth it. This also made obtaining them much more thrilling. You were proud of that dagger, ring or suit of armor because they meant something. Nothing in this game means anything, literally nothing.

    Thankfully that is not the current state of XI. They made absolutely everything much more time commitment friendly without making everything extremely common. In the current state of XI having a REMA weapon is almost required, but at the same time it no longer takes years, now its only months and that's with casual play. Gear is the same, instead of introducing new gear all the time, you just power up the old stuff. Relic gear from dyna, artifact gear, empy gear...all still used and its not uncommon for them to be bis. I would love if I could take the jse I got at 70 and slowly build it up by using all the content XIV has to offer instead of just buying tome gear every few months.

    Quote Originally Posted by Dzian View Post
    I personally always find it amusing when people consider levelling other jobs "end game content"... when players says there's no contnet or nothing to do often get greeted with well your crafters arent 70 yet nor is your drg or insert job here...
    Me too. Leveling is not content. Its an annoying time sync that should be used to learn your job. But with the button smashing that happens it's seldom used as such anyway. That's why I like ESO's system where you earn points to unlock traits and abilities and your actual level syncs to the zone or dungeon your in.
    (1)

  5. #15
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    And it forced me to talk to ppl and I made tons of friends I still have today and allowed me to do more because I had those in-game friends.
    To be fair, that has more to do with modern MMO battle systems rather than the community. In XI the battle system was so slow that you had plenty of time to talk in between using abilities, between pulls, while traveling, etc. In a game like XIV you just plain don't have to time to type, what with pressing buttons literally every 2 seconds while in a dungeon.
    (0)

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