This does not keep people subbed over a seven month period. There's a reason why people complain they have little to do. Not to mention, it's incredibly easy to cap each week, thus you finish all this content within 2-3 days even at a slow pace.
No. This is yet another Strawman. What I said is if you put any other gear set in Eureka, people wouldn't care about it. They only cared about the Armor because it was the unique AF3 sets. When we found out they moved away from them and simply released generic sets, people were pretty much laughing. I guarantee very few people care about the Pyros armor sets now.
This was in response to comments about other activities. Context is important. And calling Pagos not an tedious grind is amusing.
Yes, but I can get them at my leisure. And should I elect to wait, they become far easier much faster than Eureka. Even now, Tsukiyomi falls over due to ilvl yet she's had no nerfs of any kind whatsoever. Despite being nerfed five times now Pagos remains a slog. And unlike the Primals, there are no mechanics or interactions you do for the most part. The primary focus is on endlessly killing trash mobs.
To a point, yes. Everything you listed requires a brain. I would have far more interest in Eureka if NMs were the focus. Why? They have mechanics. I'm not just hitting target dummies that occasional proc. Now that doesn't mean trash mobs shouldn't exist or they can't be fun in and of themselves. But when 90% of what you do is killing brain dead trash... it's not exactly compelling gameplay.
Primals, Savage and PvP also offer their rewards faster. The exception to this are Feast Season rewards, which are another controversial issue and Primal mounts. The latter is still easier to obtain and less of a grind, ironically.
Tomestones grinds, by their very nature, are an alternative. You earn them through doing almost anything.
I didn't like the Umbrite step much either but if I didn't feel like spamming ARF, I could do Dun Scaith, Beast Tribes or Alexander. These are all options. Eureka does not have this. You have a single method of progression. You have to kill trash mobs in Pagos for light. You have to kill NMs in Pagos for Crystals. There is no away around this. A major complaint has revolved around Pagos enforcing chaining mobs when people preferred the NM train—something they brought back, especially in Pyros. Which tells you right there the devs had to buckle on their own design because people hated it.
Depends on how it were balanced. If light were obtained simultaneously, thus keeping it in line with Pagos, it limits that grind. Leveling in Pagos would still be an issue, though they remedied that already come Pyros by making it a breeze.
My point is you fancy Eureka. Which is fine. The complaint people have isn't Eureka itself necessarily, but that the relic—a weapon previously obtainable through running casual content—was relocated to a niche activity. Despite not being perfect by any means, a lot of people preferred the Anima relic and aren't happy they've now being forced into Eureka—content they may not like—when that wasn't the case for two iterations.