Some people prefer to fix or improve upon failed attempts, so that they can have nicer things, than throw them out the window just because they can't be bothered?
Feedback, as late as it is when communication is so little and so late, is the only way we have to effect improvement.
If it tires your eyes so, just avoid the forums -- the place meant predominantly for feedback -- and spend your time elsewhere?
Last edited by Shurrikhan; 11-12-2018 at 10:48 AM.



Alright. So over a week I was in Pagos (I did Anemos back when it was pretty "new" and everyone wanted to do it, so I was already level 20). I did not play for about 6months, I missed 4.3 and 4.4, hence I have a lot of things on my to do list. Yet I decided to get the relic, just for glamour purpose. So I went ahead into the Eureka adventure.
My first impression of Pagos was awful. Literally hell on earth. You needed a lot of time and patience, and also not to forget when to run, walk and hide from monsters. Basically a really pain in the ***. All the monsters on your way were already above your own level by +5,6,10 even while the FATE's are around your level (great to have monsters higher than you 1 shotting while you wanted to get the FATE you could participate too). To reach them your only chance was to return, be fast, steady, dont die to sleeping dragons, use your class abilities such as bards peloton skill to be faster on foot.
All in all, I made it to 30, after that it felt like a big relief to not miss those FATE's around the aetherytes. After 32, everything started to feel way more comfortable, it began even easier for me to run past mobs, dont be scared about my HP dropping, not dying. And when you die at a spot that is mostly unvisited, than all you can hope for is a kind soul that will take his/her time to raise you.
Especially playing the past week, I noticed how dependant you are on the community, but also how bad the community can be at times. People that want to get done with this icy hell, dont wait for walkers or taxi's, they just simply pull and get back to their Light farmings.
Then again, I understand their view. I wanted to get done with Pagos too as fast as possible.
By the time I hit 35, I had about 450 pagos crystals, 16 frosted ones and 4 louhi's ice. The rest I grinded pretty easily thanks to the light farming groups and fate pops.
But now... I reached Pyrus. And to be honest, I feel really demotivated just going back into another hell and start from 0 again. All the past week I did, was actually just for starting again from 0? Its depressing, even the logos skills wont save my butt cause I still miss the levels, defence, attack, the aetherytes. People dont even focus on poping FATE's anymore, its simply all about go do "bunny" FATE's. So, if you are late, you'll be punished either way.
Right now I am just waiting in the base to hope a FATE will pop near to it so I can level up even slower than Pagos. At times like this Eureka is a big flop. Eureka lacks more variety of sidecontent. We need more things then just go simply chain monsters and biggest problem is you have to kill monsters above your level to get something while they hit 10000 HP per auto attack.


This is the real issue. Eureka is the quintessence of the treadmill design of the whole game. You complete one part, only to find yourself at the starting point once again. Then, you're asked to repeat the exact same process until level cap. And at level cap, you're asked to do what you did during the levelling process once again to keep collecting crystals/light/whatever.
This is f2p-level content.



Oh Eureka.
Anemos was fun. Not a ton of fun, this game wasn't designed to have a near constant flood of mobs to kill in order to chain well, but you could follow a train around and kill stuff and socialize and play casual and get some okay glam stuff they promised us would continue through the other 3 zones.
Then Pagos roadblocked everything with far higher level mobs than you were expected to be in areas, aetherytes locked behind too high levels, nm's that regularly went full instance lockouts without spawning despite people killing their triggers nonstop, a relic step that stayed irrelevant, sloooooow exp, and a light farm model that was at times utterly absurd. Not to mention plenty of things locked to the worst mechanics in the zone, bunnies and rng mutations. Woo?
Now pyros. It's pagos with better exp. And more things hidden in rng chests. Lots of grinding the worst mechanics in the game for a chance to get rng boxes for a chance to get the right logos actions for a chance to have enough to unlock your weapon And armor
And the anemos armor is irrelevant because you don't upgrade it (what?). At least it's on par with something that's been out for 2 months? Not really. Guess it's cool glam for tanks at least. Finally getting more armor that actually looks like heavy tankish armor.
And the final step of the weapon isn't even at non-upgraded tomestone levels unless you're maybe a bard. Oh, it needs light for substats too. For random substats. Not like, put your substats where you want to.
Don't forget all the glam/housing stuff hidden in rng chests instead of being crafter made.
Anemos is probably the best model of the three, and it was pretty flawed. This content is never going to be touched in 5.0, and it's a shame, because some of the stuff actually looks good. But nobody in their right mind will ever put in this time investment. We just got nothing else except pyros this patch, so might as well rush through it in a week and tell it to piss off.


I actually don't want them to stop if its anything like pyros.
I'm actually really enjoying pyros and the logos system, if it can be expended on it'll be great.
Pyros leveling isn't crazy low like pagos :x the worst of the 3.
The rewards in pyros are actually pretty decent as well, the grind isn't too bad.
If they can expended on pyros, keeping the leveling the same, good rewards, and no MASSIVE grind like pagos, can see the next one being hopefully good for the people not sold on eureka yet.
Last edited by xxvaynxx; 11-12-2018 at 02:41 PM.




Only way I'd try it is if it's divorced from the current Eureka entirely. Because while Pyros seems like it's actually decent from most of what I've heard, you still need to get through Anemos and outright suffer through Pagos to even get there. A grind which will be horrendous once the next expansion comes and the content is forgotten, and at worst insurmountable if they keep tacking on another level of it with each incarnation. There is absolutely no way most people who hated Anemos and didn't bother leveling through Pagos when it was current content will force themselves through that grind because it eventually gets better. Some might, but unless SE finds a way to divorce Pyros from the other two entirely you're just not going to change many people's minds on the matter and god forbid they make a fourth step that requires all three. People weren't enthused or willing to buy it either back in FFXIII with the promise that it got 'better' after thirty hours of mind numbing tedium either.
Personally I'm really not a fan of how it took them five iterations (Diadem and it's rework were the prototypes for Eureka) to get this content even remotely right and I'd rather they move onto to something else entirely. Though, I can understand why further tweaking and making it actually solid for most of the playerbase in it's next iteration would be a prime idea given how far they've come. It's easier to just continue tweaking than come up with a better formula for something entirely new.



Gonna have to disagree with Anemos being the better of the three.
Pyros is a major improvement over both of them especially pagos
Fates spawn faster not needing hordes of people for 30 minutes to spawn one fate ,better exp,Logos skills allow personal play become easier,a lot of enemies are sound aggro so its easier for lower level players to get around,maps choke points are not smothered with enemies like Anemos or pagos and when they are they are low level mobs that dont matter 40+,Aetherite are closer to fates,lower level requirement for aetherites,Even though bunny fates have alot of issues with them they are also consistent exp doing both is 1.4 mil which is decent for fate down time,housing items are in regular boxes so they are super common and cheap on MB so barly a complaint that they are "locked behind rng".
Yes Pyros has a issue that some things are locked behind RNG but there was also nothing to Amemos besides going around zerging fates,Logos skills alone (especially that kamikaze skill) are more fun then everything anemos had.
Pyros just needs a reliable way to Farm the good logos, bunnys having them as a bonus is fine just they shouldn't be the only way,
Heatboxs are super easy to come by with mutating statues,
Adapting Undead should have the same drop rate as heatboxs.
Also a better way to get pyros Crystals so not reliant on fates or just a increase in crystal drops in fates.
I don't mind the RNG stat aspect as long as we can properly change the stats in the last two parts of the relics.




There's no good reason why they wouldn't be able to add a daily quest to obtain one or more logograms. People have been asking for them to add repeatable quests since it's inception, but they still haven't done it.
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