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  1. #1
    Player
    Hazmick's Avatar
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    Aug 2017
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    Gridania
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    122
    Character
    Cirinwe Helcelwen
    World
    Omega
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    Fisher Lv 90
    As others have said, the current development cycle will have to run its course and can't be altered. They've likely planned a big chunk of 5.0's dev cycle already too, perhaps even more Eureka.

    Then consider that people DO play Eureka, and some enjoy it. The majority might complain about it all day long, but as long as people are setting foot in the instances, SE will consider it to be working - devs usually just see the game from the back end, through numbers of participants. I daresay that when I log on tonight, there will be multiple full instances of Pyros.

    So, Eureka can't be stopped right now. We can just hope that devs act on feedback and can tweak it as best they can to make it 'better'.
    (3)

  2. #2
    Player
    azura84's Avatar
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    Jun 2011
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    Gridania
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    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Hazmick View Post
    As others have said, the current development cycle will have to run its course and can't be altered. They've likely planned a big chunk of 5.0's dev cycle already too, perhaps even more Eureka.

    Then consider that people DO play Eureka, and some enjoy it. The majority might complain about it all day long, but as long as people are setting foot in the instances, SE will consider it to be working - devs usually just see the game from the back end, through numbers of participants. I daresay that when I log on tonight, there will be multiple full instances of Pyros.

    So, Eureka can't be stopped right now. We can just hope that devs act on feedback and can tweak it as best they can to make it 'better'.
    Not true, people still set foot in diadem and no more than those who were struggling through light and exp in pagos these past few weeks. Like Bourne_Endeavor said, 5% Is very bad for something that everyone who plays should be enjoying. In the last few weeks i would wager even fewer than 2% of the total active characters were even logging into instances. Hell I WATCHED Mr.Happy go into it and solo the Giga NM on healer, that's how few people were doing pagos. It is a dramatic flop.
    (16)
    "It must be a thursday, I could never get the hang of thursdays."

  3. #3
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hazmick View Post
    Then consider that people DO play Eureka, and some enjoy it. The majority might complain about it all day long, but as long as people are setting foot in the instances, SE will consider it to be working - devs usually just see the game from the back end, through numbers of participants. I daresay that when I log on tonight, there will be multiple full instances of Pyros.
    Some do enjoy it, and there’s nothing wrong with that. But when content designed for the majority is truly enjoyed by only a fraction while the majority criticize it and dislike it, and either choose not to participate or participate purely because there is nothing else to do in the game, that’s not successful. And the wrong lies with people trying to say that the content was successful merely because some enjoy it.

    If Eureka was successful, it would be enjoyed by a significant portion of the majority it was made for—not be “just as successful as Ultimate” as another poster put it: Ultimate is designed for the 1%, and clears are less than 1% of the playerbase, which has fluctuated between ~650,000 and ~580,000 between recent unofficial FFXIV censes; if Eureka is “just as successful as” content cleared by less than 1% when its content designed for the 95%—or even just 55% (as that’s more than half of the playerbase)—that’s not very successful.


    I have to ask, how many of the players in these “full instances of Pyros” will be actively participating in the content, and how many will be AFKing waiting for the next NM to spawn? If a significant portion are actively AFKing and actively not participating in the instance, how does that define it as “successful”? I feel like that defines it more so as a “chore” or a “means to an end”. People did the exact same thing in Diadem, and we all know how “successful” that content was—in either of its iterations.


    I honestly wonder how players who would want to go back and do Stormblood’s relic after it’s relevant are going to do it. Diadem is all but dead to those who don’t have an FC with an airship to enter. And even though you can go into Eureka solo, and even solo some of the NMs, I don’t think you’d be able to solo all of them (Pazuzu, Louhi, Firezuzu all come to mind). So I wonder what they’re going to do to it after 5.0 drops to try and keep it bearable for any who would wish to go in and complete the relics.
    (16)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player ManuelBravo's Avatar
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    Apr 2012
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    Milpitas , CA
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    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    Please Stop complaining about Eureka

    It's optional content if people don't like it boycott it and let us who enjoy it deal with pain.
    (3)

  5. #5
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by ManuelBravo View Post
    It's optional content if people don't like it boycott it and let us who enjoy it deal with pain.
    Optional content that has the Relic shoved behind it; optional content that was supposed to be one of the main attractions of the expansion, and which has failed spectacularly. Not to mention optional content with various vanity items locked behind it that the developers knew people would want (like the Pyros housing items). People are well within their rights to express their disdain when the developers have consistently ignored all the constructive criticisms players have made about Eureka. Don’t like it? Don’t read the complaint threads.
    (17)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Optional content that has the Relic shoved behind it; optional content that was supposed to be one of the main attractions of the expansion, and which has failed spectacularly. Not to mention optional content with various vanity items locked behind it that the developers knew people would want (like the Pyros housing items). People are well within their rights to express their disdain when the developers have consistently ignored all the constructive criticisms players have made about Eureka. Don’t like it? Don’t read the complaint threads.
    Agreed. It's also 'optional content' that takes development resources away from content that more people might enjoy. Frankly I don't mind SE trying something new and trying to get it to work, my biggest complaint with this MMO has always been that there's not enough innovation to keep my interest sustained outside of roleplay. The latter of which is dictated entirely by the community I find myself in and has very little to do with SE aside from them providing zones to visit and the MMO to cavort through. The issue here is that Eureka isn't something new. It's them attempting to relive the glory days of XI in the worst possible way, and with Pyros it'll be their /fifth/ attempt to shove this unpopular system down everyone's throat with an increasing amount of carrots thrown in each time.

    Being upset that that money isn't going to something actually innovative or at the very least improvements to serve infrastructure is totally reasonable. To be angry that content people desperately want is also being used as the incentive because the developers know full well most people wouldn't touch it otherwise is also reasonable. I personally feel insulted that SE expects the Relic and the glamour items I actually want to be enough incentive to bolster their numbers for this train wreck, and it's why I refuse to touch it. I get liking Eureka. I cannot and will not like it because I find it horrendously designed, but I know my tastes aren't the same as everyone else's. I don't think it's unreasonable however to give the niche amount of people who like Eureka a smaller offering like Ultimate was for Raiders, if they cannot put themselves to the task of actually revamping the content.
    (4)
    Last edited by Enla; 11-07-2018 at 07:00 AM. Reason: Spelling mistakes.

  7. #7
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ManuelBravo View Post
    It's optional content if people don't like it boycott it and let us who enjoy it deal with pain.
    Which you're welcome to do just as the players who don't enjoy it are welcome to express their opinions to SE.

    Though for someone who claims to enjoy it, I'm a bit confused on why you associate it with pain.
    (10)

  8. #8
    Player
    Destati's Avatar
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    Jul 2017
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    671
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    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Though for someone who claims to enjoy it, I'm a bit confused on why you associate it with pain.
    mas·och·ism
    /ˈmasəˌkizəm,ˈmazəˌkizəm/
    noun
    the tendency to derive pleasure, especially sexual gratification, from one's own pain or humiliation.
    - (in general use) the enjoyment of what appears to be painful or tiresome.
    "isn't there some masochism involved in taking on this kind of project?"
    (5)