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  1. #51
    Player
    Ryoko_D's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Ryoko Devinon
    World
    Brynhildr
    Main Class
    Botanist Lv 24
    Quote Originally Posted by Bourne_Endeavor View Post
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died. Likewise, skills such as Swiftcast, Blood for Blood and Quelling Strikes were essentially required due to their sheer usefulness to the raid. Not taking them simply meant you were inferior to someone who did out of pure laziness. Regardless, you weren't nerfed. Literally nothing was changed regarding the jobs themselves. You just were no longer required to play a job you may not like to access skills you were expected to have.
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    (0)

  2. #52
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryoko_D View Post
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    It wasn't a nerf. You were intentionally playing wrong if you were playing as an arcanist to use second wind or provoke, and Paladin has access to Clemency, which is a much better spell than Cure which was weighted off of the MND stat PLD didn't use.

    Any jobs that used damage boosting cross-classes were re-balanced with the lack of those in mind, such as all the physical jobs losing Blood for Blood or anything that borrowed DoTs from other jobs.
    (1)

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died.
    I mean, I'd done a quite few Extreme primals just fine with Warriors who had no Provoke. In ARR, tank swaps were certainly possible between similarly geared tanks even without Provoke as long as one of them was a Warrior to use fewer enmity combo attacks. In HW, it was even easier; though even then plenty of DRKs and WARs did not have Provoke, I was still able to go through Extreme primals without much trouble. It's quite not a make-or-break ability for tank functionality, especially if you're willing to give job-specific control tools or mechanics to replace it. Or, heck, you could just make it so that walking in front of someone being targeted for something means you take the hit with or in place of them for the majority of attacks, rather than the rare few.

    Not saying that we shouldn't get a Provoke-like ability, even as nonsensical as it is, just that needn't come in an exact form, let alone under the same name and/or exact effect for every tank.
    (0)

  4. #54
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryoko_D View Post
    Yes, it is a Nerf, because I cannot access those skills any more unless I choose one of the few jobs inside a role. Being able to use a heal and protection buff, nor even a taunt on my archer and summoner is no longer possible. Being able to use a poison DoT or lightning Dot nor sleep, stun or bind is possible on my healer or tank. I can no longer use second wind on my summoner class.

    This is most certainly a nerf. Your complaint about not being able to do something you claimed to need to do, required taking something away from me that I earned threw hard work.

    Like H*** it isn't a nerf!
    At this point, I call that either troll or totally clueless about the game.
    (1)

  5. #55
    Player
    Kaiten_kenbu's Avatar
    Join Date
    Sep 2017
    Posts
    38
    Character
    Kaiten Kenbu
    World
    Typhon
    Main Class
    Samurai Lv 80
    I dislike having role specific actions.

    I wish they went back to the old system of shared class skills...

    That way, when I do raids, I can actually choose whether to load out offensively or defensively, regardless of role.

    Being able to heal in a pinch, regardless of class is always useful. Having an extra DoT is always a DPS bonus.
    (2)

  6. #56
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They should do what they do for crafters. At level X, all tanks learn Rampart. At level X all DPS learn Low Blow. There's no equipping them, they're just shared skills.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jonnycbad View Post
    They should do what they do for crafters. At level X, all tanks learn Rampart. At level X all DPS learn Low Blow. There's no equipping them, they're just shared skills.
    Why make them impossible to integrate cohesively with their job toolkits just to ensure they all have the same name and animation, though, when all classes could -- as they did -- have their own stuns, self-sustain, etc., in their own ways?
    (1)

  8. #58
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I think I'd prefer a mix of role and cross-class, with the proviso that everyone gets vital kit built in (provoke, diversion, swiftcast, etc.) Have classes get a key skill at 15 and 30 that goes into a role pool and have jobs pull from two role pools.

    It'd have to be part of a proper rework of the leveling process though. I think classes should have more abilities earlier on, we'd also probably need a class for Scholar, to keep the amount of classes in each role even.
    I'd end classes at 30 too, want more skills, get a job.

    So with that in mind, an idea of possible level 15 and level 30 unlockable skills:

    Tank role:
    Gladiator - Awareness, Tempered Will
    Marauder - Convalescence, Anticipation

    Healer role:
    Conjurer - Lucid Dreaming, Largesse
    Librarian - Surecast, Eye for an Eye

    Melee DPS role:
    Pugilist - Internal Release, Invigorate
    Lancer - Second Wind, Bloodbath

    Support DPS role:
    Rogue - Goad, Feint
    Archer - Palisade, Peloton

    Caster DPS role:
    Thaumaturge - Manaward, Mana Shift
    Arcanist - Addle, Apocatastasis


    Then, yeah, jobs pulling from two sets. Make it so you have 4 slots, gives you 8 skills to select per job. Anything you want can be achieved by level 30, but I tried to keep them from being proper job killers to miss.

    I don't know, I might be trying to make a broken system that most people hated work, I liked it though. I thought it was cool when I first started so I might have a bit of nostalgia for it.
    In a game where you can level everything on one character, the idea that leveling extra classes grants you extra skills just makes sense to me.
    (0)
    Last edited by Jandor; 11-06-2018 at 11:52 PM.

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I guess one of my main complaints Role Actions being bound within the equipping job's given role isn't nearly as sensible as it might sound. If you're DPS, then why wouldn't you already have the whole of a DPS toolkit? If a healer, then why wouldn't you have the requisite skills before entering any auxiliary system, if such a system is even necessary at all? If there's some function that need be ubiquitous across the role, then the first questions shouldn't include how to toss it into an auxiliary system, but rather whether it belongs at all (Protect, Diversion, Lucid Dreaming, Invigorate) and why it can't be more cohesively included in each job's own toolkit.

    If we're to have Role Actions, they should essentially be whatever additional or adapted Skills or Traits allow us, at least for a brief time, to function outside our main role -- i.e. Diversion acting per its namesake, rather than its opposite; Battle Litany being changeable to Hunter's Chance, granting damage-to-health against a target ally; Shadewalker instead cloaking the ally in your visage, stealing its threat; etc., etc..
    (1)

  10. #60
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    ^ Absolutely.

    I'm hoping that the Logos system is some sort of trial for new cross role actions to replace the current system, so that the current role actions can be redistributed back into jobs base action set.
    (0)

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