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  1. #31
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Considering they've increased the limit for role actions to 10, allowing you to take all of them and effectively rendering the entire system meaningless, I presume they are planning to either remove, replace or at least significantly reconfigure the system in 5.0

    The basic idea of the system is fine, I think. However it seems as though the devs could not decide whether the intention of the system was to provide basic, universal skills that are required for all jobs within that role (such as Provoke), or whether it was intended to give a small amount of customization to your ability loadout. The end result is that there are many role actions which are effectively mandatory, and (assuming the previous action limit of 5) once you've gotten those then you really only had maybe 1 (2 at best) more slots to choose from among the more "optional" actions. Some of those optional actions were pretty cool and offered a compelling choice, others are just straight up useless.

    There's also the issue where it felt as though several jobs had their exclusive abilities pilfered to serve the role action system. White Mage in particular lost a LOT and the job's basic kit is now very barebones. While personally it doesn't really bother me, a lot of people do get attached to their job's exclusive abilities and losing them makes the job feel less complete even if they can sort of get them back through role actions.

    Personally my thoughts are, if you're acknowledging that certain skills are mandatory for certain roles, just give them those skills. Don't give the illusion of choice or make them go through some funny extra system which makes it look like you have a choice when you really don't. They understood that Raise skills are important enough for each healer to have one natively, but apparently didn't think the same was true for Esuna or Protect.

    If they want to improve or change the system for the next expansion, they should really just give the mandatory skills away for free and focus on offering optional choices that are more compelling. Ideally, the system would not be "cross-role actions" at all, but rather every job would have a set of optional actions unique to them. That would allow for the addition of actions which affect each job specifically, functioning essentially like a talent/spec system.
    (4)

  2. #32
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    should just make the Slash/pierce/blunt res a role skills
    generally if you have a Drg you don't need to use the skill but if there is no Drg the Mch doesn't lose out on much
    (0)

  3. #33
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Duskane View Post
    should just make the Slash/pierce/blunt res a role skills
    generally if you have a Drg you don't need to use the skill but if there is no Drg the Mch doesn't lose out on much
    Do away with them altogether. They're all just simply filler and serve to create a raid scene where job diversity is too strict as it is now.
    (4)

  4. #34
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Do away with them altogether. They're all just simply filler and serve to create a raid scene where job diversity is too strict as it is now.
    I'm fine with all or nothing. Give them to all the classes that would need them, or remove them entirely. Either works.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #35
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Do away with them altogether. They're all just simply filler and serve to create a raid scene where job diversity is too strict as it is now.
    removing the res wont open up job diversity it just makes jobs simpler(unless they are replaced with a "this job damage up debuff on the boss")
    but PLD,Warrior,Ast,Sch,Mnk/Nin,Bard and Drg are basically stuck in with what they bring with there current iteration since they bring so much more then every other class/of there role
    (0)
    Last edited by Duskane; 10-14-2018 at 09:50 PM.

  6. #36
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Personally, I like the premise, concept and idea behind the system... my DRK job could use a couple of those PLD skills and I'm still infuriated that Psyche was removed from BLM for 4.0; thus, placing me at the mercy of those few healers who cannot properly perform their jobs.

    I'm eager to see how the system will be revamped in 5.0.
    (0)

  7. #37
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Duskane View Post
    removing the res wont open up job diversity it just makes jobs simpler(unless they are replaced with a "this job damage up debuff on the boss")
    but PLD,Warrior,Ast,Sch,Mnk/Nin,Bard and Drg are basically stuck in with what they bring with there current iteration since they bring so much more then every other class/of there role
    Not entirely. By removing the Res debuff s you open up to other jobs that you wouldn’t normally take(SAM, BLM) and do a check on the current meta jobs come 5.0 so that they aren’t underselling the rest.
    (0)

  8. #38
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Not entirely. By removing the Res debuff s you open up to other jobs that you wouldn’t normally take(SAM, BLM) and do a check on the current meta jobs come 5.0 so that they aren’t underselling the rest.
    Adding them to the Ranged DPS and all of the tanks accomplishes the same thing. Either or works. I'm for keeping them and adding them to all the classes that need them as it still has benefits in certain fights where you can exploit AoE debuffing with them. Think of a jagd doll-like mechanic from A4S, where they're each taken by a DPS, but instead of taking the adds to be eaten, you're pulling them together sometimes to avoid getting them hit by certain mechanics. It benefits Multi-dotting as well where applicable, though this only would really apply to BRD, admittedly.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  9. #39
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Not entirely. By removing the Res debuff s you open up to other jobs that you wouldn’t normally take(SAM, BLM) and do a check on the current meta jobs come 5.0 so that they aren’t underselling the rest.
    Theres really nothing wrong with Taking a Samurai or BLM now.
    They will always have a stigma about them since they are greedy DPS,
    So they will always be "underselling" unless they are given party wide buffs like the "meta" DPS that ruin the purpose of the job or make them extremely busted and "meta" shifts in favor of them .
    (0)

  10. #40
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Given that so called selfish DPS, that are designed around pDPS instead of rDPS contribution, can be just as effective if played well.
    It's ironic that they're excluded from the meta by other players who want classes with buffs in order to boost their own pDPS.
    Seems they're the selfish ones.
    (0)

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