Hello dearies, and hello everyone else; Aster E here, only a smidge late on writing about a topic I’ve been meaning to discuss my opinions about. Yes, it’s high time I finally wrote down and shared my thoughts on the Forbidden Land of Eureka, in FFXIV. The short of it is that I don’t like this content, and that I see so much potential, perhaps more than I will be writing here, compared to what we actually got.

Pre-Beginning Impressions
The longer version of it starts back in the spring of 2017. Yoshi P was announcing Eureka with sparse details as a selling point for what we could expect. What we were told, as a community, was that it would be a fun diversion from the game as a whole, such as going to a theme park. At least, when I heard this, I thought it was odd since Final Fantasy XIV was already meant to be a theme park for the whole series up to this point. I was still intrigued, not counting the fact that the relic line would be superimposed in this form of content, and only this content; to say nothing of hints that we’ll see relic armor as well.

This was followed eventually by details that Eureka would be drawing heavily from Diadem. This was already concerning, and I know that some of us expressed as much, though it was drowned out by the hype for everything else in this expansion.

Next came details regarding how experience worked in Eureka. We were told that it was essentially going to have some similarities to FFXI, mainly losing exp. if we die after the first few levels, and how we can even de-level after a certain point. I have to tell you, this announcement alone brought back some PTSD from when I played XI for about seven months and loathed more than I loved about that game. It didn’t help in the slightest that I played XI during the lowest point in my life, but I digress.


Some memories are better are off forgotten, but never will be.


On a more interesting note, we were introduced to the idea of the Magia Board, and how we would only start out weak before gaining special items to make ourselves stronger against same level monsters. Wary as I already was of Square Enix talking about newly implemented systems, I was willing to give this a chance. Likewise, I was willing to give Eureka a chance once it would finally come.

Patch 4.15 came. We got nothing yet, aside from news of a delay. Previously, we had relics fairly quick in “A Realm Reborn,” and the Anima line of relic weapons picked up in 3.15. This wasn’t boding well, but we waited, and we waited.

And then Patch 4.25 came out in March 12, 2018.


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