



Which is why people are leaving BfA in droves. They've realized Blizzard is putting forth very little effort in improving the game and breaking the things that worked to make things take longer.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]





Yeah. I mean, for awhile the game was solid. Starting with Cataclysm though they sorta went with bad expansion > good expansion (MoP, god I loved MoP) > bad expansion > good expansion...and here we are with BfA. While it looked promising I know even my friends who are hardcore WoW fans like I am were fed up with the game currently. It looks like they're trying to salvage it though based on the PTR additions, but...I hope it's not too little too late. It has just been one letdown after another. As far as both WoW and FF XIV are concerned, there's very little difference in the mentality of either the devs or the companies currently. Though in Blizzard's defense, they aren't afraid to pump money into the game if things get real ugly. SE doesn't seem to care one way or the other. And that makes me sad.
I'd say after 14(!) years of that game, there possibly isn't much you can add into it and call that a solid improvement without having blizzard taking desperate measures or break up the core theme of the game.
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