Quote Originally Posted by JunseiKei View Post
<Insert quote about every game has their own vision of X class or job.>

Probably has something to do with how the game is coded to your main-hand being what triggers what class/job you're on when it comes to the physical main-hand.
The main hand are classified as "Arms". Gladiator Arms, Dark Knight Arms, etc. They further have a requirement for Class, Job, and Level.

For example, non-Relic weapons are typically "Gladiator Arms, Level Require X, Gladiator - Paladin"

A Paladin relic weapon will be "Gladiator Arms, Level Required X, Paladin"

As class and job are synonymous with each other now, the distinction for Arms Type and Requirement are redundant.

So the coding itself likely goes first by the "Arms" tag and then secondly by the Job Requirement. For jobs without a class, it defaults to Job, which equips the weapon and jobstone.

What this means is that so long as Sword Mage Slinger doesn't use "Gladiator Arms", then there is no conflict even for the exact same weapon model.

And frankly we have every manner of sword imaginable. We have two handed swords, one handed swords, swords that can be two handed or one handed, swords that slash, swords that stab, soon we're going to have swords that shoot bullets.

The only problem I see with having swords that shoot lightning is that we could use some god damn hammers.