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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,396
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Dev Team, you screwed up.

    Stating that a job will have limits on DF and what-not is fine, but going so far as to make it to a point where you MUST do DF content just to get a spell? That’s very dumb. I was expecting an expanded overworld experience, not one where over half the spells have to be found via Duties. Let alone, the design for it’s damage output is EXTREMELY lackluster. 1000 Needles is all you spam for a majority of things, until you get Ram’s Voice. Then it becomes that. It’s very silly that all of this doesn’t create a fun, unique job.

    If you really want to save face, you need to consider how BLU’s Progression flows in all zones. There’s also the problem with Lv 70s powerboosting BLU to 50 in a matter of Minutes. To get rid of the exploit, a simple solution is to implement Eureka’s Party system where Lv Range actually matters. As for progression, at the least try to direct people with better hints rather than simply stating an area. Heck, freaking quote hints are fun enough to point someone in the right direction like a riddle.
    (27)

  2. #2
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    I am only going to say that the ones boosting are not in a party with the BLU so that wouldn't matter really. As for the rest, I just think BLU should've been available to do more content really.
    (7)

  3. #3
    Player
    BioDio's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Limith Vassal
    World
    Ultima
    Main Class
    Dancer Lv 80
    It's already easy the way it is regarding the hints, since, when comparing to other MMO's, areas in FF14 are rather small, and only a handful of enemies in it have actual skills. When the hint said X zone, I was like "It can only be this mob, since anything else just Auto Attacks", I went there, and yeah, there you go.

    Dungeons are even easier since you just need to go to the dungeon and do it.

    More than the place you can get the spell is bluntly telling you who gives you the spell, so, it takes a bit out of the fun and reward of actually finding it. If you want to know where the spell is, you can find that online already, but I don't think that's what Blue Mage should be played like.

    And speaking in dungeons, I like the versatility of Blue Mage, has a nice potential to have nice runs in the next expansion. Also, awesome to bring back that old school feeling of talking to people and create a group to go to a dungeon. But I understand if nowadays people don't enjoy that.
    (2)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I don't think you're entirely wrong here. Water Cannon has a low potency even just compared to base spells of other jobs at that level. Fire, for example, is 180 potency. Stone has a potency of 140. Add to that blue mage weapons have no weapon damage and no stats, and you have an issue where killing mobs in the field at your level takes a lot of casts of that spell. So I do think that blue mage spell potencies might need a buff (though I'm still only at level 35, so I'm holding final judgment until I get higher level and fully geared out)

    As far as dungeons, I do share the concern. Right now finding parties to go through them to learn spells isn't too bad since so many people are wanting to do the same, but imagine someone picking up the job as a new player in a year from now. If you can't use DF to try and learn all these abilities, you're going to have trouble trying to get the spells you need, especially when so many of them come from dungeons and trials.
    (5)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by wereotter View Post
    I don't think you're entirely wrong here. Water Cannon has a low potency even just compared to base spells of other jobs at that level. Fire, for example, is 180 potency. Stone has a potency of 140. Add to that blue mage weapons have no weapon damage and no stats, and you have an issue where killing mobs in the field at your level takes a lot of casts of that spell. So I do think that blue mage spell potencies might need a buff (though I'm still only at level 35, so I'm holding final judgment until I get higher level and fully geared out)

    As far as dungeons, I do share the concern. Right now finding parties to go through them to learn spells isn't too bad since so many people are wanting to do the same, but imagine someone picking up the job as a new player in a year from now. If you can't use DF to try and learn all these abilities, you're going to have trouble trying to get the spells you need, especially when so many of them come from dungeons and trials.
    i'm 46 and i feel the same, the damage of water cannon is ridicule.... 200 with off guard, if you use britle and peculiar light it can reach almost 400 damage.... on level 37 monster it take more of 10 cast for kill it....
    (3)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by silentwindfr View Post
    i'm 46 and i feel the same, the damage of water cannon is ridicule.... 200 with off guard, if you use britle and peculiar light it can reach almost 400 damage.... on level 37 monster it take more of 10 cast for kill it....
    I've reached level 50 and have all my 130 gear (minus a Dreadwurm ring) and I will say it gets slighty better, but still just not a high enough potency. I find myself using The Look as my primary attack just because it has an extra 20 potency, but even then it's only 130 verses other base actions for DPS casters at 180, and as I mentioned still low even compared to healers base attack damage..
    (2)

  7. #7
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by silentwindfr View Post
    i'm 46 and i feel the same, the damage of water cannon is ridicule.... 200 with off guard, if you use britle and peculiar light it can reach almost 400 damage.... on level 37 monster it take more of 10 cast for kill it....
    I get the feeling that brittle should've been an instant cast move like a normal action. Gives potency rewards for damage for 30s or something like a CD would. Having to constantly cast brittle + attack seems pointless when taking too much damage (or some) in between.
    (0)

  8. #8
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Elkanah View Post
    I get the feeling that brittle should've been an instant cast move like a normal action. Gives potency rewards for damage for 30s or something like a CD would. Having to constantly cast brittle + attack seems pointless when taking too much damage (or some) in between.
    Don't even do that. Casting a GCD to increase the next GCD by only 50% is DPS loss. 2 GCDs is double 1 GCD, not 1.5 GCD.....
    (3)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Elkanah View Post
    I get the feeling that brittle should've been an instant cast move like a normal action. Gives potency rewards for damage for 30s or something like a CD would. Having to constantly cast brittle + attack seems pointless when taking too much damage (or some) in between.
    Bristle is so out of place in its current iteration. It would need to be oCGD and instant to be any use.

    Or if it was to continue being a cast to then boost a skill, BLU would need to have a powerful skill with a cooldown that they want to maximize the potency of when it's available (Provided that a 50% boost to its potency is equal or better than the potency of spending that GCD on a filler). However, this is not the case either.

    So essentially, much like many of the current skills, it's just a useless thing to make people pre-release go "OMG BLU has 49 skills, so complicated! Can't be allowed in party content!"

    Really, BLU has only like what 6 skills worth actually using for the most part? Bad Breath for the dmg down, White Wind, Off Guard, Peculiar Light and then whatever skill you're spamming for your DPS output (1000 Needles/Ram's Voice/Glower/Drill Cannons/The Look)

    With side effect of Mighty Guard being useful while slogging your way from 1000 Needles to something that scales damage...

    Like, maybe Song of Torment and the primal skills are also decent, if you can get them...
    (7)

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    Bristle is so out of place in its current iteration. It would need to be oCGD and instant to be any use.

    Or if it was to continue being a cast to then boost a skill, BLU would need to have a powerful skill with a cooldown that they want to maximize the potency of when it's available (Provided that a 50% boost to its potency is equal or better than the potency of spending that GCD on a filler). However, this is not the case either.

    So essentially, much like many of the current skills, it's just a useless thing to make people pre-release go "OMG BLU has 49 skills, so complicated! Can't be allowed in party content!"

    Really, BLU has only like what 6 skills worth actually using for the most part? Bad Breath for the dmg down, White Wind, Off Guard, Peculiar Light and then whatever skill you're spamming for your DPS output (1000 Needles/Ram's Voice/Glower/Drill Cannons/The Look)

    With side effect of Mighty Guard being useful while slogging your way from 1000 Needles to something that scales damage...

    Like, maybe Song of Torment and the primal skills are also decent, if you can get them...
    Personally I wouldn't even count 1,000 Needles once you hit level 50 and have your gear. The cast time on the spell means you're immobile and you do about as much damage spamming The Look in that amount of time. I only use 1,000 Needles at this point when I have swiftcast to go with it, though once I get both I'm willing to bet alternating Ram's Voice and Dragon's Voice might be the way to go.
    (0)

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