fixed 180k is way way too low for good MRD'sGoodbye marauder.
I will miss spamming storms path with you and getting 1,000,000 + an hour with a group of my friends also on marauder.
I hope you get a big fat "something" on your screen that says "Hey you just blocked/parry/dodged go ahead and do the thing you do" Would make those abilities more viable than they are now.I don't care much for the on-block mechanic of it, but whatever. It wasn't mentioned in the patch notes, but I sure hope they come up with a better visual cue for abilities that require defensive actions. (i.e. leave an ability greyed out if it requires a block to use it)
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I think everyone is so focused on losing Storms Path that they aren't seeing Overpower's potential.
Overpower only has potential if you're tanking (can only be used following a Parry), which won't always be the case as MRD can comparably be a DD or Tank. In order to use your true AoE (Whirlwind, as Overpower is a conal attack) you have to either nix the combo and bomb 3k TP or Path of the Storm from behind the target to get your combo out, which kinda negates the whole AoE Melee thing they originally had since now we're often forced to single-target attack. I still think they should have left Path of the Storm as an AoE ability, but even with the lack-of I've found MRD to still be a very fun class to play.
Edit: I can see how they may be able to be combined if you've yet to generate threat, walk in, Path of the Storm > Whirlwind, get hate, Foresight + Overpower, but that's a little much for everyday situations, exping, spiritbonding, what-have-you.
Last edited by Belial; 12-20-2011 at 05:07 AM.
well Overpower has an extremely low recast. Once you have hate on a group of enemies, your pretty much guaranteed to parry a least one. So can just spam that for 500+ damage conal aoe every couple seconds. That's a lot of damage/hate.
I can easily see being able to hold ago on groups, and spamming overpower.
Overpower is pathetic. The parry requirement makes it useless most of the time.
My hopes now are in "path of the failure" becoming radial AoE again with combo triggered by hitting 2+ targets so MRD can have a real AoE combo.
Just adding in my two cents.
I am worried as to what they're doing to MRD right now, regarding the sudden lack of AoE, well, anything really.
Steadfast, Warmonger, and Storms Path will be missed and I understand the team is working hard on so many things, but why take away the skills that basically made the class what it is, a multi target DD. (Whirlwind doesn't match up, imo).
During mog, I also realized how I missed Defender 2. ):
IMO 1.20 removed MRD, PGL and THM, split CNJ into 2 classes and added the gimp version of their MNK and WAR.Just adding in my two cents.
I am worried as to what they're doing to MRD right now, regarding the sudden lack of AoE, well, anything really.
Steadfast, Warmonger, and Storms Path will be missed and I understand the team is working hard on so many things, but why take away the skills that basically made the class what it is, a multi target DD. (Whirlwind doesn't match up, imo).
During mog, I also realized how I missed Defender 2. ):
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