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  1. #71
    Player
    Mewnoa's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    10
    Character
    X'ami Umi
    World
    Adamantoise
    Main Class
    Marauder Lv 90
    Also not understanding the concept of being able to grab hate / do AoE combos.
    If you have hate, the mob will be looking at you. How does one manage to get behind and sucessfully pull the Path of Storms / Whirlwind combo? 'Hey, can you just pretend that I'm still over there while I run behind you and hit you?'

    Any tips?
    (0)

  2. #72
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lienn View Post
    IMO 1.20 removed MRD, PGL and THM, split CNJ into 2 classes and added the gimp version of their MNK and WAR.
    THM is a beast now.

    Quote Originally Posted by Mewnoa View Post
    Also not understanding the concept of being able to grab hate / do AoE combos.
    If you have hate, the mob will be looking at you. How does one manage to get behind and sucessfully pull the Path of Storms / Whirlwind combo? 'Hey, can you just pretend that I'm still over there while I run behind you and hit you?'
    I agree it's kinda silly to have the AoE combo set-up the way it is, but you can get around this by taking off target lock, running through the mob and popping Path of the Storm. Requires some practice but it's fairly easy once you get it down. As far as MRD's direction... well, WAR Job will really dictate that with the extra skills. I'd really hope they do create a melee AoE class with this job, it was what made MRD fun IMO.
    (2)

  3. #73
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Belial View Post
    THM is a beast now.



    I agree it's kinda silly to have the AoE combo set-up the way it is, but you can get around this by taking off target lock, running through the mob and popping Path of the Storm. Requires some practice but it's fairly easy once you get it down. As far as MRD's direction... well, WAR Job will really dictate that with the extra skills. I'd really hope they do create a melee AoE class with this job, it was what made MRD fun IMO.
    THM might be a beast...but it's not THM anymore...it's just a "dark CNJ" version.

    And IMO WAR will be tank, not AoEr...just like MRD is now. It will get an extra WS to combo with skull sunder that consumes rampage (just like godsbane consumes berserk...it will be AoE, but being 3rd WS at combo i would expect 3000 TP and 60-90 sec recast), punishing barbs, an action that adds an extra hit to WSs, a reverse sneak attack where you claim yours the enmity of the target's next attack and the HP + attack bonus + stun + remove sleep action (probably named "Warcry").
    (0)

  4. #74
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lienn View Post
    And IMO WAR will be tank, not AoEr...just like MRD is now. It will get an extra WS to combo with skull sunder that consumes rampage (just like godsbane consumes berserk...it will be AoE, but being 3rd WS at combo i would expect 3000 TP and 60-90 sec recast), punishing barbs, an action that adds an extra hit to WSs, a reverse sneak attack where you claim yours the enmity of the target's next attack and the HP + attack bonus + stun + remove sleep action (probably named "Warcry").
    3k TP doesn't matter as the last WS doesn't consume TP, and the recast can be overcome with buff rotations & keen flurry very easily.

    As for the new skills, they are:
    Steel Cyclone - Delivers a melee attack to enemies in range. Consumes Rampage effect when active to increase damage. Combo Action: Skull Sunder Combo Bonus: Critical hit.

    Vengeance - Redirects a portion of damage taken from next attack back to its source.

    Bloodlust - Grants an additional attack to your next weaponskill.

    Collusion - Redirects enmity generated by target party member's next attack to you.

    Warmonger - Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

    MRD/WAR has always been designed as a tank, it doesn't mean they can't be AoE too. They will have two AoE weaponskills at their disposal that can be used with a combo to negate the TP drain, Keen Flurry can lessen cooldowns, along with a conal WS to be used after Parries (and likely in-between AoE cooldowns). So yea... they can still AoE. The design is much more geared towards being a trash tank than a single-target tank.
    (0)
    Last edited by Belial; 12-23-2011 at 12:34 AM.

  5. #75
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Even with Keen Flurry (which is on a 90sec timer itself, lest we forget) you still have to wait a pretty hefty chunk of time for those cooldowns. It really isn't the answer but it does help.
    (1)

  6. #76
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Charismatic View Post
    Even with Keen Flurry (which is on a 90sec timer itself, lest we forget) you still have to wait a pretty hefty chunk of time for those cooldowns. It really isn't the answer but it does help.
    No, but you're not going to be using one combo over-and-over-and-over. I know as it stands I rotate combos, not to mention ability use in-between such as Flash, Foresight, Featherfoot, Sentinel, Provoke, Second Wind + abilities used with combos like Bloodbath, Blood for Blood, Quelling Strike. So I don't see recast timers being detrimental to WAR's AoE play. There's just too much you can do. I'm not saying they're strictly AoE as they clearly are not, but they have a very large bubble for that kind of gameplay and it -should- be expanded upon.
    (0)
    Last edited by Belial; 12-23-2011 at 01:15 AM.

  7. #77
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Belial View Post
    So I don't see recast timers being detrimental to WAR's AoE play.
    Stopped reading here.
    (1)

  8. #78
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Charismatic View Post
    Stopped reading here.
    Congratulations... ?
    (0)

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