I did quite a lot of times, but that's not the real issue here.
The new healing model is single tier spells. To create a difference between "cheap spell that doesn't heal much" and "mp expensive spell that heals a lot" we already have Cure and Cura.
Such a model has been successfully deployed in many other MMORPG, among which the famous World of Warcraft.
The problem is rather that we're getting a single spell for 30 levels compared to what we did get before and to what you get in other games.
It's not really a problem of balancing with jobs, since jobs aren't in-game atm and won't be for several months, and since at max level (50) the thing I'm talking about is not an issue.
I'm talking about people who are levelling.
As fast as the process is, just how "balanced" is the choice of giving them a single spell for over 30 levels and no AoE spells for 48 levels?
Seems to me they're saying "who cares about game balance/game content before you reach the max level", which, in my view, it's a game design flaw.
Nobody says they should focus on balancing the game experience for players not at level cap, that would be ridiculous, but the way they seem to be going seems the exact opposite extreme.
Ever since the old day when leveling took lot of time, I never need to use 2x type of cure until R50. So bare with one type only until R30 is nothing.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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