I do see your point Monsalvato. I think most of the responses you're getting later are people continuing to misinterpret your first post.



I do see your point Monsalvato. I think most of the responses you're getting later are people continuing to misinterpret your first post.



Things you are ignoring:
1. HP boost due to Attribute System readded
2. MP boost (making cure penality not much of an issue)
3. MND healing boost
You do not need to AOE cure at all pre 30, hell barely ever past that. I never have Curaga on my bar, never needed it at all. It just caused way to much hate so it was pointless to me, i was much faster at cure 2'ing. Pre 30 you dont want that hate.
All the content pre 30.. even 40 is designed for 4 people, 1 being you. Do you seriously need an AOE heal for 3 people?
20% of the levelling curve goes quick, even for new players it will go quick, but that isnt the point because new players will be brought up with this system and be known by it. You see how new players didnt bitch about cure costs and mp issues, only existing players did because they got used to 1 system and it complately changed.
This is happening now, a player used to 1 system, being told to play in a different way.
Level 30 is not near level cap at all, as said its 20% so that is why people are saying to not worry about the levels as they go quick because the OP thinks he is "almost near level cap" at 30.
Not to mention the current AOE is not always a cheaper, better solution. You might hit it, miss people, or heal people for 200 each, when they need 800 healed, it becomes pointless in many situations. Be more skilled and control your heals better, this will make mp consumption easier.
iirc you can put cure on Thm so...



OP you do realize that the growth curve for HP was changed with 1.19 so that players have much lower HP at lower levels than before, and the rate at which you gain HP per level really picks up after level 35? They're doing the same thing with MP with his patch.
Players under 35 won't have so much HP that you need a variety of healing spells - especially when you have one that scales based on your level. Even then you get Cura, which will essentially be the new Cure III, at level 30.
It's one thing to ask for variety, but in this case you're asking for variety just for the sake of variety. You don't need 2-3 different healing spells just 'cause when one of them will get the job done effectively.
As for other classes subbing Cure - that much is expected by design of the armory system. Most of class uniqueness will come as you gain higher levels because by that time you will gain more exclusive skills and amass more traits - which directly push your class in it's unique direction.
Last edited by NoctisUmbra; 12-15-2011 at 12:09 AM.
I'd like to see more polarity in the mages so that we'd have one clear healer class with more spells. Also more healing spells in general. Cure cura curaga curagaja and so on. Also it sounds like mp consumption isn't at all balanced. There should always be a reason to use lower level spells to manage time and mp when there's a lot of people in the pt with semi full hp bars. If the most efficient way to play healer is to spam the strongest spell then the balancing is clearly not done.



I don't know how we can get any further defined with the mages aside from making all of their actions class exclusive. Conjurer is quite clearly the defined healer. It has some damage potential but only enough to really allow soloing where necessary. In a party Conjurers will be healing. Thaumaturge has been quite clearly put in the Damage/nuking role. They're about as defined as they're going to get.I'd like to see more polarity in the mages so that we'd have one clear healer class with more spells. Also more healing spells in general. Cure cura curaga curagaja and so on. Also it sounds like mp consumption isn't at all balanced. There should always be a reason to use lower level spells to manage time and mp when there's a lot of people in the pt with semi full hp bars. If the most efficient way to play healer is to spam the strongest spell then the balancing is clearly not done.
As Noctis mentioned above we don't need a variety of healing spells just for the sake of having them. White Mage will bring more options but in the meantime we've got Cure, Cura, Curaga AND Sacred Prism which can turn Cure or Cura into an AoE for the sake of maybe a less powerful Curaga. Options exist but an overabundance of them isn't necessary, especially pre-30. Then add onto that the White Mage job which will be bringing a few more diverse means of curing.


I swear these forums are the perfect example of "The Boy Who Cried Wolf."



This is another one of those complaints that are gonna go silent as soon as the patch releases and players go
[SIZE="6"]"OH!"[/SIZE]
/thread
Last edited by NoctisUmbra; 12-15-2011 at 03:59 AM.

Thanks for your insightful post Kiara
@Noctis
I didn't get the image-humour D:
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