Yes, depending of it's healing potency. I like having cure equipped fulltime so i would have it equipped as tank for sure...if necrogenesis can heal the same as a cure, it's already good enough IMO.
So am i...specially with no basic attacks and TP gain reduction...i have the feeling it will be like FFXI, where to store 3000 (the cap. 300 there, but we used to get like 14 TP/hit with 2-handed weapons, which would be like 140 TP/hit here) TP you will take 2-3 minutes ><
Also, Keen Flurry kind of lost it's purpose...now it should create a 30 seconds or s window where all WSs would have 0 recast...because now it will matter very little if i use Keen Flurry, as example, to prevent the 60 sec recast of Godsbane i still will have to wait the 20 seconds of Brutal Swing and the 30 sec od Maim.
Same goes for Whrilwind...this one can use Keen flurry more effectively because the combo uses just 2 WSs (and whrilwind has 80 sec delay)...but still "Path of the Storm" (soooooooooooooo gay this name change) will have to wait 30 seconds.
IMO these delays are WAY too big...they might potentially be reflecting some extremely slow battle pace...like "I'll put these recasts because they won't have TP before this anyway".
Also, what concerns me is the enmity unstability peak it will cause...with everyone storing TP at same rate (assuming they keep the relationship of TP/delay constant) pretty much everybody will be getting 1500-3000 TP nearly at same time so it's possible that sometimes position bonuses end being messed because mob moved...and for PGL we still have the range...depending of the monster's movement you might actually lose the combo before getting in range (i use exp chain timer as reference...if i kill the mob with timer under 3 seconds it already counts as time up, even if i still had time remaining at my screen).
Will have to wait and see.




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