I'm going to make an edit eventually for specific endgame situations such as Primals, Raids & Strongholds, since not all abilities are useful in all situations. I'll probably be a bit more dedicated once Jobs are introduced, this is more of a basic guideline until then. I'll add Resonance to the list however.
Also it only really applies if death in the fight is common, I understand this could be an issue especially for groups new to the encounter, however not everyone will need to use it. Especially in a tanking scenario, you really shouldn't be raising, although it is an option during the jump phase post-Hellfire.



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