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Thread: Marauder 1.20

  1. #21
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ErnieKeebler View Post
    You guys are gimping your Ifrit fights if you don't use Resonance. You can now easily Raise one of your party members when Ifrit jumps from across the field. Very worthwhile. Everyone with Raise should have it equipped without exception. Otherwise, I use most of what's posted.
    I'm going to make an edit eventually for specific endgame situations such as Primals, Raids & Strongholds, since not all abilities are useful in all situations. I'll probably be a bit more dedicated once Jobs are introduced, this is more of a basic guideline until then. I'll add Resonance to the list however.

    Also it only really applies if death in the fight is common, I understand this could be an issue especially for groups new to the encounter, however not everyone will need to use it. Especially in a tanking scenario, you really shouldn't be raising, although it is an option during the jump phase post-Hellfire.
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    Last edited by Belial; 12-30-2011 at 05:12 AM.

  2. #22
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    Ah, that's my mistake. I was assuming this was Primal-specific for some reason.


    Death happens and being prepared is nice. Implying that it doesn't happen to even experienced groups is ridiculous. People won't go down left and right, but there are definitely casualties on the majority of runs and I'd rather the mages buff the group as it comes together during the Jump or top me off than waste their time/mp on Raise. Post-Rage Jumps are a great opportunity. A good CON can usually keep my HP up and I usually have 400-500 mp left during a good fight anyway. Why not use it?

    To be honest, it's hard for me to fill out my bar and I still think Resonance has it's place most of the time. It is very overlooked. Outside of Ifrit, I guess Blood for Blood is a good substitute in it's place? My healers didn't like it when I used it in Ifrit recently. They panicked a bit.
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  3. #23
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ErnieKeebler View Post
    Ah, that's my mistake. I was assuming this was Primal-specific for some reason.


    Death happens and being prepared is nice. Implying that it doesn't happen to even experienced groups is ridiculous. People won't go down left and right, but there are definitely casualties on the majority of runs and I'd rather the mages buff the group as it comes together during the Jump or top me off than waste their time/mp on Raise. Post-Rage Jumps are a great opportunity. A good CON can usually keep my HP up and I usually have 400-500 mp left during a good fight anyway. Why not use it?

    To be honest, it's hard for me to fill out my bar and I still think Resonance has it's place most of the time. It is very overlooked. Outside of Ifrit, I guess Blood for Blood is a good substitute in it's place? My healers didn't like it when I used it in Ifrit recently. They panicked a bit.
    I wasn't implying it doesn't happen, I was implying Resonance isn't always going to be useful, and it's not. It certainly can be sometimes, but it's not something I would ever keep on my action bar, personally. I know it's always nice to have those "what-if" buttons for scenarios, but for my own playstyle I would never use it as a MRD during Ifrit, especially if I were tanking the encounter, if I were DD, maybe.

    DD should be raising the dead on Ifrit (never the tank, keep your MP for self-curing, etc.), so if you are DDing on MRD than by all means throw it up. As a tank though, I would suggest against it personally as I feel there are better options. At the same time if you don't have every class at 50 you won't have some of these options so this may be one of the more useful skills for you to use.

    Also you can negate the HP use from Blood For Blood by combining it with Bloodbath.

    Don't take what I say the wrong way though, I don't think you're wrong for using it, the cross-class skills we have are subject to what we have leveled and what personal playstyle is, so that's why I did add it to the list since it can be used situationally.

    For me though, I'll probably never use it.
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  4. #24
    Player
    Kitfox's Avatar
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    Nov 2011
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    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Sanguine Rite (THM lvl 30) for recovering MP. Very useful for tanking longer fights, aka Ifrit.
    (1)

  5. #25
    Player
    Belial's Avatar
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    Mar 2011
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    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitfox View Post
    Sanguine Rite (THM lvl 30) for recovering MP. Very useful for tanking longer fights, aka Ifrit.
    I haven't included Sanguine Rite because THM should be the one throwing this up (and virtually every group has a glass cannon these days). On top of MP generation their version includes damage reduction, and generally MP recovery is more geared towards Gladiator (MND being one of their main class stats), I feel Marauder's tanking is based more on it's damage output than on enmity abilities or self-healing like Gladiator.
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  6. #26
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    You want the mp when the shit hits the fan -_-; Besides self healing when Sentinel is up gives a lot of hate too. Sentinel + Sacred Prism + Cure on the DDs is yummy threat too.

    I think Sanguine Rite is self cast only too & if you try to combine it with Sacred Prism then the THM would have to run to the tank at Ifrit, which is a "No no".
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  7. #27
    Player
    Zarvlad's Avatar
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    Mar 2011
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    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Sanguine Rite is amazing if you're kiting during Moogle Fight, especially if you take Gladiator and Marauder at the same time. Rite will give you the MP for that extra Prism+Cure or Stoneskin you else wouldnt cast because THF managed to snatch some MPs

    Also Marauder tanking is primarily like other tanks: Survival. Rite helps with that.
    The dammage output is a plus when your encounter is a DPS race, and yeah also needed to keep enmity.
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  8. #28
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Enough good points have been made so Sanguine Rite has been added to yonder list.
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  9. #29
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by KumaAkuma View Post
    Funny, but you would have to be doing a lot of nothing before you get that tp first.
    or just hit invigorate and AA 3-4 times and get 3k tp....
    (0)

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