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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Firon View Post
    most spells have an 3-8 sec cool down followed by an 4 or 5 combo's they can do how does = standing around waiting when you can rotate those spells. Also pgl seems like they get a lot of increase dmg bonus ones.
    because of the long ass recast times of the spells that do the most damage (i was talking about THM. CNJ is the class with the low recast timers). and correct me if im wrong, but arent all of the current bosses in the game not very susceptible to magic damage? i believe a nuker should be able to keep up with the exact same damage output as a top melee DD, but the recast timing looks like that wont be possible
    also, im wondering if THMs MP regen options will equate to that of the melee TP combo negations.
    so all in all i see THMs being back up healers in boss fights. again, correct me if im wrong.

    PGL looks really cool to me. i hate earth and air elements but the general direction of PGL makes me want to play it.
    (0)
    Last edited by Dreadnought; 12-14-2011 at 09:44 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?