




So you mean...they might actually have to update the game to reflect player demands?Work indeed - and they seem to be doing a lot of work within pre-existing bounds*. As I wrote earlier, I suspect in the case of the character creator, those bounds are how the game is set up to read the string of instructions describing a character's appearance, and changing it might mean altering huge amounts of code. All the existing NPC data needs to be able to refer back to it and find the instructions where they need to be. Everything that displays your character needs to read all the instructions.
As I wrote, I think there are ways they could insert extra options into the existing framework, but I don't believe they 'can' (or at least realistically would) undertake the massive overhaul required to change what data is stored about the character and how it is read.
* for another example of working within bounds: the glamour dresser. If it was as simple as implementing a straightforward glamour log and independent-of-gear "glamour slots", surely they would do that instead? But I don't think they can do that within the bounds of the character data, so had to find a way of applying glamours that would still produce a final result where the system expects to find the appearance instruction: attached to the gear itself, like it always did with prisms.
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