All actions remain usable. Actions that are not level appropriate are reduced in power.


All actions remain usable. Actions that are not level appropriate are reduced in power.

Reduced by how much though? I mean, reduce abilities too far and you may as well not use them (why go to the effort for such a small gain?), but not far enough and high-level characters will still be too powerful.
And then you have different types of abilities... reducing BLM Flare / Foul by only 50% would probably still leave them with insane AoE compared to what is normally available at low levels, but reduce BLM Fire IV by the same 50% and it becomes objectively worse than Fire I (i.e. it would be a 30 potency DPS loss and it doesn't refresh stacks)… and is DRG Doom Spike @ 140 AoE potency, which they don't normally get until level 40, too powerful at low levels when BLM has Fire II @ 80+AF AoE pontency and BRD has Quick Nock @ 110 AoE potency (plus a DoT) at level 18?
As I said, it would take a lot of work, and add a lot of complexity, to ‘balance’ level sync properly if high level characters 'simply' kept their abilities... it would be much better to put that effort into re-working the abilities jobs get a low-to-mid-levels, which would also benefit low-to-mid-level characters (for both new players and alt-jobs).
Last edited by Acidblood; 10-24-2018 at 08:11 PM.
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