Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ShinShimon View Post
    You should have your basic GCD rotation unlocked by Sastasha, and you should have all of your abilities by level 50. That gives you 20 levels to practice them before reaching end-game, and will let us use all of our abilities in everything but leveling roulette.

    Regularly unlocking abilities as you level up has never made leveling more fun or engaging to me. Most of the time it just leaves you with an incomplete and awkward toolkit until you reach a certain milestone.
    I agree with this, to expand, after level 50, traits could be used to, change abilities into stronger versions, or something different all together. This would allow to give jobs a fresh feel and make them stronger without having to revamp everything or cull abilities.

    I don’t know why they just didn’t design level sync to allow us to keep our learned abilities, But lower job strength to bring it in line with the content you were synced to.
    (0)

  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Well, you're not waiting 52 levels to use Third Eye, because you start SAM at level 50.
    Good point

    Quote Originally Posted by Ariel_Valmont View Post
    I don’t know why they just didn’t design level sync to allow us to keep our learned abilities, But lower job strength to bring it in line with the content you were synced to.
    I think the main problem with letting high-level characters keep their abilities is that jobs tend to get a LOT of damage boosts / hard hitting abilities at higher levels (i.e. even with equal stats a high-level character would hit a lot harder than a low-level character) ... which would then mean a lot more work / complexity to ‘level sync’ than simply lowering stat values (lest they make the lives of low-level characters, especially tanks, even more of a nightmare).

    It also fails to address the issue of low-level play, especially for new players (i.e. less new players sticking it out until it 'gets better at high levels').
    (0)