the thing that made ram full dps is not necessarily the lack of 45 healing type spells but the way elements are in the game, they actually fit the stated niche of ram being a mix of white and black magic really well because blams and whams are seperated in this world not by attack or healing but wind/earth/water/astral magic vs fire/ice/lit/umbral, and what does ram have? veraero/verstone/verholy and verfire/verthunder/verflare with full astral/umbral being part of their jolt/scatter and vercure/verrez. drk yeah doesnt specifically snacrifice hp but since mp is internal aether in a way they are sacrificing themselves constantly through dark arts, the feel is there, if not explicitly ported over word for word mechanically EXACTLY as it appears in x game. smn yeah wasnt a pet class till like 10 and even then its always buff topaz instead of wow hunter but i lurv my smn and emerald

but most of this is moot because at this point theyve either made the class or they havent, im really hoping though they show some love to the nonmeta explorers who would enjoy seeking out spell glams for their blum, fighting all the old enemies and bosses in the game for the chance to successfully learn white wind or goblin paunch! while learning all the actual necessary stuff through the standard 14 levelling system, and im hopeful because the people who make this game for us like the explorers and lorehounds enough that you can get interesting dialogue thats completely missable if you dont talk to this guy across the room inbetween doing the objective and actually turning in the quest