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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ShinShimon View Post
    Significant changes in models would require significant changes to all existing equipment. All 10ks of thousands of it. Not gonna happen. Anything like that kind of effort on models is gonna be going towards making entirely new races.
    That's why this is called work, and that's why we are constantly paying them.

    Yoshi-p said this after being asked about a F2P model : "Currently we are earning an unimaginably large amount of money across the global here, so we must continue providing our services." (Source)

    Delivering nothing but hair about character creation is unacceptable knowing their current capabilities.
    (8)
    Last edited by LeoLupinos; 10-22-2018 at 09:41 AM.

  2. #2
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by LeoLupinos View Post
    That's why this is called work, and that's why we are constantly paying them.

    Yoshi-p said this after being asked about a F2P model : "Currently we are earning an unimaginably large amount of money across the global here, so we must continue providing our services." (Source)

    Delivering nothing but hair about character creation is unacceptable knowing their current capabilities.
    I'd agree with this. It's worth pointing out that the FFXIV team is around 350-500 members depending on how busy the period of time, not including management (Source). That's a huge number of resources, particularly considering that FFXIV is a very established entity with presumably-optimal workflows.

    Given this, and given the relatively mundane content cycle updates that we've been 'treated' to for years now, it's reasonable to expect that there's enough bandwidth to be seriously working on the game's infrastructure in order to ensure it properly supports XIV's growth into the future. In fact, it's certain they're already doing this: we've seen evidence at various points of increased capabilities (expanded Housing wards, the Glamour Dresser, inventory size expansions, DX11 graphical tweaks). The main concern in my mind is whether they're making the right decisions on what to prioritize or not. We've seen some pretty blatant whiffs from the development team when it comes to acknowledging or addressing player concerns, with Eureka being the most serious recent example. We've also seen infrastructure improvements be routed toward additional revenue streams, particularly the mobile app (extra Retainer capacity, Chocobo Saddlebag capacity, Retainer interface improvements).

    We'll see where things end up. Thus far, I don't know that SE has really felt significant pressure to shake up their delivery model or really put in AAA levels of work; XIV has thrived off a rather enjoyable trip to level cap, shrugging off longer-term monotony-induced subscription losses. But the game is profitable enough that they can do more if they wanted to, and from a quality-of-game standpoint, from a customer service standpoint, they should do more.
    (8)