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Thread: cooldown resets

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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kikix12 View Post
    Pulls aren't difficult as is.
    Then no need to make them even easier and like you said, it won't affect boss battles. Ultimately sounds like it's not worth the investment.

    I'm quite sure that a healer raising the tank does not remove them from combat. A person that dies have their enmity reset...that's all.
    Enmity reset = that add no longer acknowledges you're there, you're off the enmity table and therefore not in combat and can't use the combat-requiring skills. If you don't pull anything and everyone else dies, the adds will go back to where they were because you're not engaged in combat with them.

    Have the reset happen at the end of battle.
    Sounds like an all around needlessly convoluted system compared to the original suggestion supposedly to answer the same need.

    It would not really break anything.
    But it won't change things, either. People who don't use Benediction and Hallowed Ground already still won't use them. People who do will spam them and complain the game's even easier now.
    (3)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Enmity reset = that add no longer acknowledges you're there, you're off the enmity table and therefore not in combat and can't use the combat-requiring skills. If you don't pull anything and everyone else dies, the adds will go back to where they were because you're not engaged in combat with them.
    ^ Used a lot in suicide T1 pulls to completely ignore the adds and just kill the bosses.

    Also used a lot in Aurum Vale for speed runs when Zodiac had Aurum Vale required for something. No one wanted to be in there for 40 minutes, but suiciding just inside boss rooms with JUST the tank aggro'd made everything else turn back. Healer just raised the tank. Turned the instance into something like 10 minutes.

    Also abused enmity reset/add lock-out in Saint Mocianne's Arboretum (normal) to get to the bee boss.

    Quote Originally Posted by BillyKaplan View Post
    People who don't use Benediction and Hallowed Ground already still won't use them. People who do will spam them and complain the game's even easier now.
    See the rise of doing Hallowed Ground/Living Dead+Walking Dead after a full pull -> benediction -> Holy to stun and the party is bad if adds aren't dead before the stun wears off. *Snickers.*

    Reset in dungeons seem over-kill. Maybe for zoning in initially, sure, but anything else is wholly unwarranted or needed.
    (4)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.