Cooldowns should reset upon entering an instance.

As of now they only reset upon wiping, and entering Stone Sky Sea.

If I am farming a fight, or even am so unlucky to have a queue pop during or after Stone Sky Sea, then I am useless until my cooldowns come back. Things like Hallowed Ground, Living Dead, Aetherflow, Trick Attack, Wanderer's Minuet, Meikyo Shisui, and Dragon Sight are too long to sit and wait for, despite being so strong. Many abilities like this are crucial parts of their jobs rotations.

Stone Sky Sea is especially awful, since it forces every action to at minimum, a 30second cooldown. I'm forced to sit there for 30 seconds begging my party to wait, because I literally cannot press any of my buttons.

There is really just no reason for cooldowns to persist in the overworld outside of combat, much less from separate instances.