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  1. #28
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    Sep 2011
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    Quote Originally Posted by Ruinaru View Post
    The only problem with that is that a lot of those jobs have weapons that don't go with a class. The way it seems like it's gonna work, is that equipping a "job stone" to a class will turn it into that job, presumably using the same gear it could before.

    They could just make it so that there are certain weapon types that are only equippable alongside a particular job stone, but I haven't heard anything from the devs implying that to be planned or even possible. I guess anything is possible when it comes to 2.0, though.
    this is what i have given a bit of thought into and why i feel the class system is a bit of a ball and chain that FF14 is dragging around. as it stands the weapon we wield is what identify's the class, when we put a job stone in we will still have the same weapon we are just and advanced class bassicly, the problem i see is this for a second job. GLD - dark knight/samurai, few options for a sword user ARC = ranger, np it uses a bow. but what about LNC and PUG, what else uses a spear or claws?

    as i say the problem is the class system is the fundamental piece of programming that controls how characters work, even with the job system the class system as we know it stays exactly how it is, even the battle reforms as big as they are don't change the class system in any way. i can only guess the class system is foundation of the game, and would be harder to change than the server. and i don't see the class system being very friendly to a second job.

    (i hope i'm wrong)
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    Last edited by grandm; 12-14-2011 at 11:41 AM.
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