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  1. #11
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    Let's face it: Gerolt's lost his touch
    (10)

  2. #12
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RareItems View Post
    Having the option of grinding for the Relic/Eurekan weapon released at the same time of the new Raid wing would definitely increase activity.
    Sigh...

    No. They just need to lock the weapon behind better content.

    Quote Originally Posted by Tint View Post
    Yes, raid gear should be the best gear (for a while), but 385 is too weak. Why not 395? You still have the 400 and 405 weapons from raids wich are both better.
    Because that would make current alphascape gear totally obsolete (people need 4 weeks for the chest) and the next 24-man raid gear DOA.
    (1)
    Last edited by Lastelli; 10-19-2018 at 05:01 PM.

  3. #13
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ElazulHP View Post
    Honestly, it doesn't even matter. Gear progression is a hamster wheel. You grind gear to get better gear to be able to grind better to get better gear and on and on and on it goes. Just give me something glowy that looks awesome and let the raiders keep the ilvl advantage so they can grind gear to get better gear to grind with. I've given up on the hamster wheel. It's pointless.
    Well you have a point here ^^

    But the relic weapon failed even in that regard. All that grind in Pagos, and then the weapon doesn't even glow...

    Quote Originally Posted by Lastelli View Post
    Because that would make current alphascape gear totally obsolete (people need 4 weeks for the chest) and the next 24-man raid gear DOA.
    Problem is with how things are going now is that the relic is obsolete because of tomestone gear. And isn't 24 man raid gear dead on arrival anyway because of the same reason?
    (1)
    Last edited by Tint; 10-19-2018 at 05:07 PM.

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    with relics i would rather a dyable version that doesn't glow and one that does glow SB af weapons are stuck unable to be dyed unless its glowing
    the pagos relics will glow in Pyros already confirmed
    (0)

  5. #15
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tint View Post
    Problem is with how things are going now is that the relic is obsolete because of tomestone gear. And isn't 24 man raid gear dead on arrival anyway because of the same reason?
    That's how it should be, honestly. You have a limited amount of tomestones and you need more than 2 weeks worth of tomestones to buy a weapon...and several weeks for crystalloids. Conversely, one can in theory obtain several eureka weapons in a single week. They can't be as strong as or stronger than the new tomestone weapons simply because of the 450 tomestones/week limit. 24 man raid gear is a valid alternative for alt classes for casuals players, but if those casuals players can obtain raid-level gear in a couple of weeks, all the gear that comes later will be ignored. Also, don't forget that a ilvl relic released at the same time of the new savage tier would also kill the last primals (both suzaku and the next one, that will probably reward ilvl 395 weapons).

    Anyway, I really don't get why some people want a strong eureka weapon. The relic weapon always was about glamour and served as a "testament" to the player's devotion towards a/some specific job(s). It should always be slightly but strictly less powerful than the savage weapon to make sure that the speedrunning scene is not disrupted and to properly reward those statics that need several weeks (if not months) to clear the last turn of savage (plus 8 more weeks so that all party members get their weapon/chest piece).

    I do agree though that anemos and pagos timing was not ideal. Especially pagos, it was released too late and it just took too long to obtain a ilvl370, so we ended up with most people still working on their relic when the new crafted gear is available.
    (0)
    Last edited by Lastelli; 10-19-2018 at 05:33 PM.

  6. #16
    Player
    Arg0n's Avatar
    Join Date
    May 2014
    Location
    Klein-Ala Mhigo
    Posts
    5,110
    Character
    Dodogamo Bobogamo
    World
    Shiva
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tint View Post
    I just want to point out again that you get a 390 tomestone weapon for basically no effort.
    Well, when it's basically "no effort", why doesnt almost everyone got the tomestome weapon?

    and everyone can have a tomestome weapon after 7 weeks (7x o12n). Till then, relic could be 385. after that, relic coult be 395 (just a little higher). Relic could reach 405 after 4 months of the start from savage (most raiders got their gear anyway), so relic would at least have a little value, like it had back then to ARR and can be used for progression in o12s if it's not killed till then.

    But yeah, actually the Eureka weapon is wayyyyy to low. It's definitly not worth to do it lol
    (2)
    Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
    https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't think raiders need even less of an incentive to raid; I got a taste of how the loot system worked with Deltascape and it already felt pretty underwhelming.
    (1)

  8. #18
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I was a raider once, and had the zeta weapon which was the equivalent Ilvl of the highest ilvl raid weapon. It did not take away anything except help me beat it.

    The suggestion was to have the Eurekan Weapons have the same Ilvl as the Raid weapons, but the requirements to attain it will be so insane, that the raid weapon is actually easier to obtain.

    They can then later ease the requirements in later patches.

    When Pagos was released, I was only able to get 1 Pagos weapon completed before the new patch showed up with ilvl380 weapons. Making it pointless to even go to Pagos lol. That Pagos weapon I made, was only used for 2 weeks. It's not even a good glamour item.
    (1)

  9. #19
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RareItems View Post
    The suggestion was to have the Eurekan Weapons have the same Ilvl as the Raid weapons, but the requirements to attain it will be so insane, that the raid weapon is actually easier to obtain.
    This is a recipe for disaster. What do you mean by "insane requirement"? Several dozens of hours for just one weapon? Or you have some skill-based method in mind? Either way, both methods would probably result in a failure. Players are not too fond of long grind as pagos showed. Also, the average ffxiv player is very unskilled.

    The zeta weapon was released at the end of ARR if I remember correctly, way after the final coil.
    (0)

  10. #20
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Ok sure, released at same time as the raid.

    But then, make the last requirement to upgrade to highest Ilvl of that patch an item that drops from the final boss in savage of that tier.

    And to the people that no doubt wil come complain on my suggestion. You DON'T need highest Ilvl if you don't do savage. Period.
    There need to be more locked rewards available only to people who put time and effort into obtaining it.
    (10)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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