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  1. #61
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by van_arn View Post
    WoW is such a boogeyman to this community I genuinely don't know what to tell people sometimes.
    Thats because the people here judge by hearsay or 1 time events.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #62
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I've only been playing PvP fairly recently, so I can't comment on or compare it to the pre SB system, but I personally find it's pretty fun and fairly balanced.

    Having to focus down healers encourages party coordination.
    Streamlined abilities makes it accessible and evens the field in terms of skill level.

    I'm not sure I'd be playing it if it used the full skill set from PvE, as PvP moves way too fast in comparison.

    I do wish tanks had perhaps a little more CC and less damage though. Even just a slight reduction on their CC cooldowns, and a 200 potency reduction on their combos would be enough, to simultaneously increase their value as a leader while reducing their appeal in terms of personal kills.

    Its true that I started playing PvP for the rewards, but I'm sticking around for the experience.
    I'd love more maps and more frontline modes.
    (3)

  3. #63
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Seraphor View Post
    I've only been playing PvP fairly recently, so I can't comment on or compare it to the pre SB system, but I personally find it's pretty fun and fairly balanced.

    Having to focus down healers encourages party coordination.
    Streamlined abilities makes it accessible and evens the field in terms of skill level.

    I'm not sure I'd be playing it if it used the full skill set from PvE, as PvP moves way too fast in comparison.

    I do wish tanks had perhaps a little more CC and less damage though. Even just a slight reduction on their CC cooldowns, and a 200 potency reduction on their combos would be enough, to simultaneously increase their value as a leader while reducing their appeal in terms of personal kills.

    Its true that I started playing PvP for the rewards, but I'm sticking around for the experience.
    I'd love more maps and more frontline modes.
    pre SB pvp was naught but slow, single players had way more carry potential than now, jobs were a bit unbalanced, there were actual stats that influence damage dealt and taken, way more CCs and debuffs of all kinds, and so on.

    Back then you would notice immediately the difference and gap in skills, it was more noticeable, imagine healers being literally immortal while keeping the whole team alive the whole match, then imagine sudden deaths out of nowhere from dpses or tanks, imagine multiple kills (AoEs were there, they still here).
    I personally prefer the old one, but I don't mind what we have right now.

    Back then you had all your pve skills, with 5-6 pvp skills which were really good. The good thing was, do you know your pve drg opener? use that on pvp as full burst, see how things die.
    (2)

  4. #64
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,101
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    PvP wont be popular ever again except they give us the 3.X PvP System back or Throw in another Garo-Like Event with Tons of Rewards. Its as easy as that.
    Botters, Hackers, Rankingsellers EVERYWHERE and seemingly nothing is done about it. No one takes it seriously anymore and 3.X will be remembered as the golden time of FFXIV PvP
    (5)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #65
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Lot of positivity is this thread. /s

    But seriously though, as a console player, I greatly prefer the current system. Even from my FC buddies who plays on PC, number one issue during 3.x were that it had too many buttons for PvP. Followed by having the same hotbars as PvE and PvP exclusive actions in addition to your PvE actions.

    I think PvP could be more popular if they released more Frontline/Rival Wings maps. Like one map every patch. Feast isnt for everyone but I think Frontline/Rival Wings attract more people since it's more casual. They give tomestones or EXP if you aren't max level so they will always be relevant.

    I will gladly trade 1 dungeon every even-numbered patch if it meant we could get more PvP maps.
    (1)

  6. #66
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,101
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by OskarXCI View Post
    Lot of positivity is this thread. /s

    But seriously though, as a console player, I greatly prefer the current system. Even from my FC buddies who plays on PC, number one issue during 3.x were that it had too many buttons for PvP.
    Yes, the old System required skill to be able to be an outstanding player. You had to be able to use all those buttons correctly and skillgaps were very noticable. 1 skilled Bard, Warrior or literaly anyone with skill could kill 3 unskilled people on his own. Square Enix then made the mistake of trying to remove the "im so bad feeling" for those new or Casual players. All they did was to Remove the " I feel good!" feeling for Players who practiced months over months to "git gud". Now everyone feels bored.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  7. #67
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NessaWyvern View Post
    Pretty much this, I remember mentioning on a forum that PvP needs more modes and maybe some high ilvl gear rewards again, and you know what I got? Someone saying that more PvP would make this game like WoW, and since Wow is toxic, FFXIV would become toxic.
    They literally thought more PvP in FFXIV would make the entire game more toxic *face-palms*
    I think I've seen less toxicity in a couple thousand WoW Battlegrounds than in some fifty XIV Feast/Frontlines matches.
    (3)

  8. #68
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,781
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think they skewed it to be TOO simple. We need some of our signature moves back (carnal chill, testudo, etc). I mostly played tank at that time so those are the ones I remember, but having those seemed to make every battle unique and a lot more engaging than just button-mashing.

    I don't know why, but I expect in 5.0 we'll finally see some PVP changes.. or maybe pvp will go the way of Diadem, which I sincerely hope it doesn't
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  9. #69
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Shurrikhan View Post
    I think I've seen less toxicity in a couple thousand WoW Battlegrounds than in some fifty XIV Feast/Frontlines matches.
    I have a theory about that, people tend to get more toxic when losing, and since in frontlines, only one team wins, you get more toxicity from the 2 losing teams, (plus one team gets mad when another team completely ruin both their chances at winning, adding to toxicity. ) Wow BGs have more diversity, so it entertains players for longer, players who are having fun are less salty :P
    (1)

  10. #70
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,781
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Too much toxicity happens in Feast because even though your highest rating is counted at the end, you still lose points, and have to build those lost points back up - and you can have a string of losses which means sitting in queue THAT much longer with poor matchmaking... it's like an avalanche of really bad odds, so I can see why people get salty about losses there.

    With frontline, losses don't matter *as much* because you can just queue up again - no harm done.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

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