I've only been playing PvP fairly recently, so I can't comment on or compare it to the pre SB system, but I personally find it's pretty fun and fairly balanced.
Having to focus down healers encourages party coordination.
Streamlined abilities makes it accessible and evens the field in terms of skill level.
I'm not sure I'd be playing it if it used the full skill set from PvE, as PvP moves way too fast in comparison.
I do wish tanks had perhaps a little more CC and less damage though. Even just a slight reduction on their CC cooldowns, and a 200 potency reduction on their combos would be enough, to simultaneously increase their value as a leader while reducing their appeal in terms of personal kills.
Its true that I started playing PvP for the rewards, but I'm sticking around for the experience.
I'd love more maps and more frontline modes.
pre SB pvp was naught but slow, single players had way more carry potential than now, jobs were a bit unbalanced, there were actual stats that influence damage dealt and taken, way more CCs and debuffs of all kinds, and so on.I've only been playing PvP fairly recently, so I can't comment on or compare it to the pre SB system, but I personally find it's pretty fun and fairly balanced.
Having to focus down healers encourages party coordination.
Streamlined abilities makes it accessible and evens the field in terms of skill level.
I'm not sure I'd be playing it if it used the full skill set from PvE, as PvP moves way too fast in comparison.
I do wish tanks had perhaps a little more CC and less damage though. Even just a slight reduction on their CC cooldowns, and a 200 potency reduction on their combos would be enough, to simultaneously increase their value as a leader while reducing their appeal in terms of personal kills.
Its true that I started playing PvP for the rewards, but I'm sticking around for the experience.
I'd love more maps and more frontline modes.
Back then you would notice immediately the difference and gap in skills, it was more noticeable, imagine healers being literally immortal while keeping the whole team alive the whole match, then imagine sudden deaths out of nowhere from dpses or tanks, imagine multiple kills (AoEs were there, they still here).
I personally prefer the old one, but I don't mind what we have right now.
Back then you had all your pve skills, with 5-6 pvp skills which were really good. The good thing was, do you know your pve drg opener? use that on pvp as full burst, see how things die.
PvP wont be popular ever again except they give us the 3.X PvP System back or Throw in another Garo-Like Event with Tons of Rewards. Its as easy as that.
Botters, Hackers, Rankingsellers EVERYWHERE and seemingly nothing is done about it. No one takes it seriously anymore and 3.X will be remembered as the golden time of FFXIV PvP
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Lot of positivity is this thread. /s
But seriously though, as a console player, I greatly prefer the current system. Even from my FC buddies who plays on PC, number one issue during 3.x were that it had too many buttons for PvP. Followed by having the same hotbars as PvE and PvP exclusive actions in addition to your PvE actions.
I think PvP could be more popular if they released more Frontline/Rival Wings maps. Like one map every patch. Feast isnt for everyone but I think Frontline/Rival Wings attract more people since it's more casual. They give tomestones or EXP if you aren't max level so they will always be relevant.
I will gladly trade 1 dungeon every even-numbered patch if it meant we could get more PvP maps.
Yes, the old System required skill to be able to be an outstanding player. You had to be able to use all those buttons correctly and skillgaps were very noticable. 1 skilled Bard, Warrior or literaly anyone with skill could kill 3 unskilled people on his own. Square Enix then made the mistake of trying to remove the "im so bad feeling" for those new or Casual players. All they did was to Remove the " I feel good!" feeling for Players who practiced months over months to "git gud". Now everyone feels bored.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
I think I've seen less toxicity in a couple thousand WoW Battlegrounds than in some fifty XIV Feast/Frontlines matches.Pretty much this, I remember mentioning on a forum that PvP needs more modes and maybe some high ilvl gear rewards again, and you know what I got? Someone saying that more PvP would make this game like WoW, and since Wow is toxic, FFXIV would become toxic.
They literally thought more PvP in FFXIV would make the entire game more toxic *face-palms*
I think they skewed it to be TOO simple. We need some of our signature moves back (carnal chill, testudo, etc). I mostly played tank at that time so those are the ones I remember, but having those seemed to make every battle unique and a lot more engaging than just button-mashing.
I don't know why, but I expect in 5.0 we'll finally see some PVP changes.. or maybe pvp will go the way of Diadem, which I sincerely hope it doesn't![]()
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
I have a theory about that, people tend to get more toxic when losing, and since in frontlines, only one team wins, you get more toxicity from the 2 losing teams, (plus one team gets mad when another team completely ruin both their chances at winning, adding to toxicity. ) Wow BGs have more diversity, so it entertains players for longer, players who are having fun are less salty :P
Too much toxicity happens in Feast because even though your highest rating is counted at the end, you still lose points, and have to build those lost points back up - and you can have a string of losses which means sitting in queue THAT much longer with poor matchmaking... it's like an avalanche of really bad odds, so I can see why people get salty about losses there.
With frontline, losses don't matter *as much* because you can just queue up again - no harm done.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
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