Quote Originally Posted by PangTong View Post
But a better solution would be to refine enmity itself such that it's not even possible to just generate all required enmity in one go and then sit on it for the whole fight. This could come in various forms, like a cap on the amount of enmity that can be generated in a given timeframe, or a diversion-like decay effect on tank enmity when they are not in tank stance. Or it could be in the form of boss mechanics, e.g. the boss could use an ability that suddenly reduces the MT's enmity, or raises the enmity of the rest of the party.
Didn't FFXI have the enmity decrease when taking hits? Maybe having a similar system could do the trick without having to add an enmity-decrease mechanic on all the previous bosses.