Quote Originally Posted by Risvertasashi View Post
Can we not talk about dungeons?

Dungeons was the excuse for heavensward 3.4 WHM too.

So can we just accept that dungeon performance has no bearing on a class's viability, and talk about stuff that does impact viability?
Out of curiosity, which type of content and metric would you consider the best to discuss class viability? If dungeons and non-Savage is out, WHM is still perfectly viable under the premise that WHM literally had the highest DPS in UwU while it was the relevant content to complete. Everything from 50th percentile and onward had WHM as the highest DPS while still being able to heal the content. In fact, SCH had the lowest DPS of the three. It's not the same now as the only people doing Ultimate are those who have cleared Alphascape already but not Ultima, but WHM superiority in HPS and DPS requirements was there during patch 4.3.

It we are to look at WHM under the microscope of just Alphascape (Savage) only, I feel that's a pretty dim and narrow view of the WHM kit. I'd say looking at WHM's kit in any content that requires 8 players or more is the best range to look at.

Quote Originally Posted by Acidblood View Post
WHM needs an identity, and an overhaul to match it, but until the devs give SCH a real weakness and stop making AST a clone with extras (or change up the healing paradigm) I'm not sure WHM will ever see much daylight again.
WHM does have an identity. It's the best triage healer of the three.

...it just a terrible identity given the way the content design for Savage and Ultimate leaves very little to actually triage. You're either flattened or you don't care about the damage. The WHM kit would gain popularity if the content design was different at that tier but I doubt we'll see a deviation. The best thing we can do with WHM is give it more flexibility in other ways that are desirable for the Savage and Ultimate raid scene.